Recent content by Varaosa

  1. Steps count with condition?

    -Do you have more details or source example to give me to undestand this way. I can make event, that start counting step but, that happend only in event & when some or x condition was reach but, beacause steps was already happend in start, i can't make game count those because, event not was jet...
  2. Steps count with condition?

    Yush, i like to ask how i can make even, that count "steps" & when steps reach some number, then hapend event? I know, then i can add event, like "Control Variables" -> "Other" -> "Steps" -option but, i can't find same or similar option in "Conditional Branch" -menu, that can count or use my...
  3. Reference Error: MakeVideoPlayline not defined

    I fix the problem for somehow for now by just making new project & copy new refference files & updated script files & then copy source files into project & copy source setup in project in new one. That was pretty complicated but, i fix this anyway for now. YEP_CoreEngine try to just somehow...
  4. Reference Error: MakeVideoPlayline not defined

    It works meaby if downgrading but, i don't want to do so because, RPG Maker MV just get new patch/update that have example new GENE tool what i don't have jet. I just like to upgrade my project mostly because i want to make this project compatible with new update. I din't update RPG Maker MV...
  5. Reference Error: MakeVideoPlayline not defined

    Yush, i get just after new RPG Maker MV update this error: Reference Error: MakeVideoPlayline not defined I hear you can fix this problem by downgrade MV base script system or someting but, i don't want to downgrade my project or MV files, i just want to otherwise updgrade this project so...
  6. 3x Resource hud in the top right corner

    -Thanks alot, i guess that is the think what im looking for. :3
  7. 3x Resource hud in the top right corner

    Yush, i like to ask if this is possible. It's there possible show 3x diffrence resources in the top screen in game mode. Meaby x items what was in player invetory. I like to see or get visible someting like this: X money, X Wood, X Stones. What can see in gameplay in gameplay screen without...
  8. Set game draw image for default in battle (Script)

    Not because it would disrupt me but, i still like to have thease plugin if there is any or better solution. For now i was added manually in battle scene "Show Picture" -element/command but, ofcourse that was added manually but, i don't need to use that if battle load that automaticly if there...
  9. Set game draw image for default in battle (Script)

    Well, yeah. I just acutally want to display a picture everytime when thease battle start & thease plugin was for sure helpfull if there is any. -Well, thanks for this too but, acutally that not was the think what i want to do. I have already own picture made & that not battleback picture...
  10. Set game draw image for default in battle (Script)

    -I know how to do it or use both of thease way but, that not was acutally think or way what think i like to use. Thease both have still same problem. You need to manually add them into battle scene. I just want to load separate image into battle scene automaticly everytime when battle scene load...
  11. Set game draw image for default in battle (Script)

    Well, simply question & answer is just: I want to draw by the image on the screen each time when the battle starts by default.
  12. Set game draw image for default in battle (Script)

    Welcome, I was not sure how to tell you this better, or how I want to tell you this but, I would like the game to automatically default to do something whenever there is fighting. I have been a problem exists in this matter, which I have tried to solve...
  13. Set default hit-ration to 100%?

    -Ok, thanks if you think then thease fix the hit-ration problem. :3
  14. Set default hit-ration to 100%?

    -What features box if not use "Skill" -database system?
  15. Set default hit-ration to 100%?

    Yush, tittle say all, i want to set thease game based default attack hit ration to allways hit when attack -> 100%. How to set thease or where i can edit that default hit-ration into script? Sometimes when enemy/player attack, thease can miss their attack but, this project i need to hit allways.

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I've just finished organizing music files from a music Humble Bundle I purchased a while ago (putting in specific themed playlists, deleting from playlists, deciding which games they'll be used for. etc.). I'm feeling pretty confident that the sound design for my games will be up to high standards. Sound design seems to be relatively under-discussed as a topic in game development imo.
So I just got back from SeaWorld and I'm back to working on my game. I'm stuck on Shadowstar, mainly due to needing two more princesses... I have all the canon and toy princesses, plus Sunset Shimmer just for kicks. I decided not to include Cadence since this isn't in that era. But... I'm going to have to design two OCs now.
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