VegaKotes
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  • This is not something I'd ever even considered but wow! What a way to use music in a game.
    gstv87
    gstv87
    NFS 2 used the same procedure: one long track with it's ups and downs, that could be cut and spliced at any point, dynamically.
    depending on where you were on the track and in which position, it'd change the beat.
    48Tentacles
    48Tentacles
    I haven't watched the whole vid yet, but I wanna add something ZUN and Toby Fox said regarding music in final bosses: "You have to make the best songs for the hardest bosses, makes the player have fun no matter how many times they die."
    Got sick and had to take a few days off work in order to get tested and make sure it wasn't the big one. Felt a lot better today and thought to myself, "Hey now, I can't get tested until tomorrow anyway, I can get so much character art done today!"
    ....I watched Youtube and browsed this site for hours instead.
    >.>
    But at least I'm doing the art now! Yaaaaay.......
    Custom made Wasteland/Apocalypse Tileset coming along nicely. Battle system shaping up, refinement and balancing needed but coming along nicely. Character Art is...started. >.>
    Hahaha....well nothing to it but to just suck it up and do it.
    Start reading a new webcomic. Catch up in a few hours. Newest chapter was today.
    Pain.
    Iron_Brew
    Iron_Brew
    Which webcomic if you don't mind me asking?
    ShiraCheshire
    ShiraCheshire
    Or worse: When you catch up on a new webcomic that's just absolutely your jam, amazing in every way, and at the end you realize the last update was... three years ago.
    VegaKotes
    VegaKotes
    @Iron_Brew I said webcomic, I meant Manhua...or Manwha? It was very late, haha. Either way it was The Great Mage returns after 4000 years.
    Paint Dot Net's Gridmaker function where have you been all my life?
    Oh this is so much easier to line stuff up than guesswork!
    • Like
    Reactions: ericv00
    VegaKotes
    VegaKotes
    Oh I don't doubt it, haha. I'd be willing to bet there's a reason most businesses that use image programs use Photoshop.
    I do like Paint.Net though because what it does is what I need. And what it does, it does well.
    Iron_Brew
    Iron_Brew
    To be fair yeah, photoshop is the most robust and incredible tool - but shy of that, I'll always love paint.NET!
    LunarFlareStudios
    LunarFlareStudios
    @Iron_Brew I appreciate differing opinions! I could never truly figure out PDN, but it did have some cool fractal effects I tested out for fun. I don't know if it still does, though. And considering the way I like to work and what I found works for me, Photoshop is perfect. I use it for other things too, like creating assets for animation.
    I've discovered the love of editing the RTP Tilesets.
    Oh god. There goes my entire Friday, haha.
    Alright, does anyone know if there's a Tileset for RMMV that's like...post apocalyptic? Free or paid.

    I'm looking for wastelands, dead trees/tiles, broken bridges, blown up towns, and ruins. A sparse amount of vegitation. The RTP Overworld map has some of that but I was hoping for a tileset more...focused on that theme and my google fu has been weak thus far.
    Steam. Steam what are you doing with this discount?
    This has got to be some weirdness because of another sale going on right now...right?

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    • Wow
    Reactions: Shaz
    HexMozart88
    HexMozart88
    I mean, it is Thanksgiving in the States, so that might be why.
    Shaz
    Shaz
    That's an awesome price for MV! Only a few DLC items on sale though.
    VegaKotes
    VegaKotes
    Yeah if I didn't already own MV I've be salivating at that price.
    Dlc though...that's not a bad idea. Payday is tomorrow...haha. Gotta see if I can't find any Post Apoc tilesets. Maybe one's on sale.
    Since I'm using Galv's Message Busts I only need the main face image to look like an actual image, so rather than waste time putting cropped images for each character's 7 other emotion images I've decided to make little shortcut faces so I can tell at a glance what they are since I can't always read the poorly written text I wrote, haha.

    Felt like showing it off. >.>

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    Oh my god configuring a farming system is going to make my eyes bleed...so many numbers to change....*shudder*
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I feel QSprite for MV is underrated. I basically am able to use my chibi sideview battlers I drew on the maps and have all the motions available. this'll help a lot with cutscenes.
I've figured out how to reasonably tall-ify chibi sprites on my editor. I like that making tall sprites gives me control on expressing how tall characters seem on the field relative to each other as well as better differentiate adult sprites from child sprites.
doing some wacky experimental stuff in MV right now :kaoluv: I cannot wait to drop what I've been working on
Doing RPG Maker News for this week. (January 14th - 20th, 2022)

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