Recent content by Vegnarus

  1. Vegnarus

    [YEP] Yanfly Engine Plugins

    @Roguedeus: That's problematic for ATB for sure. The change to how states and buffs are updated has actually fixed CTB for the most part but ATB needs to function in real-time like its Final Fantasy counterparts. In other words, states and buffs need to decay based on seconds or frames if you...
  2. Vegnarus

    [YEP] Yanfly Engine Plugins

    So it's mainly there for instant casts? And I figured that you wanted to follow the DTB's ruleset with the turns but it still looks off in CTB so I brought this up to see what you had to say about it. It's just the visual 'lag' that didn't look good to me.
  3. Vegnarus

    [YEP] Yanfly Engine Plugins

    Before I get into something more complicated, I’d like to point out a small bug that’s related to one I found a while ago. When an Actor is in crisis and the battle ends, it draws the name of the actor in the crisis color. The level was fixed but I noticed the Actor name issue yesterday. ---...
  4. Vegnarus

    [YEP] Yanfly Engine Plugins

    Oh, that’s ALL I had to do huh? Well Yanfly, I already tried that and many other things and the same goes for reading your help files (which I didn’t actually have to read in order for you to help out anyway) but you chose to assume that I hadn’t tried on my own and that I hadn’t read your...
  5. Vegnarus

    [YEP] Yanfly Engine Plugins

    I already tried that and many other variations to no avail. And you didn't specify how one could sync the buffs/debuffs to personal turns so there's that too. 
  6. Vegnarus

    [YEP] Yanfly Engine Plugins

    It works practically but visually it's off. Would it be difficult to adjust it to be removed as soon as the turn starts? And will buffs and debuffs work based on the user's actual turns if they're adjusted? And if they will, how would one go about synchronizing them to the battler or actor's...
  7. Vegnarus

    [YEP] Yanfly Engine Plugins

    @Yanfly: Thanks for the reply! Action End and Action Start miss the correct timing as Guard let's say, needs to be removed as soon as the actor's turn is up. But it stays until the actor selects a move and starts executing. And what about buffs and debuffs though? Wouldn't those need a parameter...
  8. Vegnarus

    [YEP] Yanfly Engine Plugins

    Yanfly, is it possible to make states and buffs/debuffs be based on personal turns like cooldowns for CTB? Because they don't function as they should and they're impossible to work with when they're so random and unclear. Even guarding becomes messy and gets removed after a couple of hits or...
  9. Vegnarus

    Ark Save Engine 2.5.1 FINAL + Addons

    Hello Ark! Is there a way to have each actor's level drawn below their sprites or face images? I'd do it myself along with some other minor fixes I've already done but JavaScript is kinda messy for me so I figured I'd ask before trying again!  You'd have to take into account the sprites' and...
  10. Vegnarus

    [YEP] Yanfly Engine Plugins

    If it's not a bug caused by the ordering of the plugins, then I guess Yanfly will have to chime in and find the cause! If you're using battle system add-ons (ATB, CTB etc.) make sure that both the Party System and the Gab Window are below them. And generally, try and have your plugins in the...
  11. Vegnarus

    [YEP] Yanfly Engine Plugins

    I'm impressed by how much spice you poured onto this simple plugin! Well done Yanfly!  :)  This plugin allows for much better flexibility and creativity when it comes to drops! Now I don't remember spotting anything of the sort in the video or the help files, but are nested conditions possible...
  12. Vegnarus

    [YEP] Yanfly Engine Plugins

    Okay I gave it a whirl and that seems to be what caused the weird behavior. The order was fine except for the the Party System which goes nuts if it's placed before the add-on. Alright, I'm glad we got this resolved! :) I'd add a short note with every update just to remind people about the...
  13. Vegnarus

    [YEP] Yanfly Engine Plugins

    @Yanfly: The tests I ran were from a fresh project so you should easily be able to reproduce them. That's why I made that post anyway. But I have the data and js folders here if you want them: http://www.mediafire.com/download/7i5kud547a0d3m4/Test+Project.rar To reproduce the bug, fight a troop...
  14. Vegnarus

    [YEP] Yanfly Engine Plugins

    Hmm... I played with it for a little longer and I narrowed it down even more. Have 3+ Actors in the party and play with the troops while all of your members are Level 1 and then while they are about Level 30+. This was also tested on a fresh project with just CoreEngine, BattleEngineCore...
  15. Vegnarus

    [YEP] Yanfly Engine Plugins

    Damn, this one was a woozy. Yanfly, I was trying to figure out a weird bug which I glossed over from a while ago since I wasn't sure if it was working as it should or whether it was consistently caused by something specific or not. If you press cancel while the party system is active you can...

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