16 pages of code today. 16 tommorow. 16 friday. Amd 16 saturday. And then most likely another 64. I hope VXAce can run 128 pages of code everytime I move a tile.
Still trying to figure out whether or not paint can be used to tile edit. The amount of fully alpha'd, messy edged sprite sheets I've collected is starting to give me doubts.
Trying to figure out how the blog feature works on this site. So far I've managed to find where the list of all 0 blog posts I've made is, but can't find where I would go to post new ones. Further investigation required.
working on the house you explore in the beginning of my game. it's the first major area... part exploration, part battles. just need to script events and setup the on screen enemies.
Accomplished a longstanding goal: transitioned from windowskin graphics to native canvas drawing for windows. No more window.png or resizing individual mask images; Bitmap and Window classes handle it all seamlessly now.
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