Velex
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  • I can't tell, can I store variables as non-whole numbers?
    PK8
    PK8
    Yes. A simple script call can do.
    Neon Black
    Neon Black
    Yeah, I even used the game variable to store string once. They can do all the stuff any other variable can.
    Wrote up a good chunk of game dialogue along with the first quest. Should I program it, or is it better to write the entire game first? Hmm.
    Reynard Frost
    Reynard Frost
    Plan your gamePLAY from start to finish (How the player will play the game from start to finish). Then start programming that. Once you have a playable game, then worry about implementing/fleshing out story.
    Velex
    Velex
    Sounds like sound advice, mate. Will do.
    Just started actual game development after two weeks of battle system "coding"! Feels good!
    Finished player's turn combat coding! Next up: Enemy's turn combat coding!
    16 pages of code today. 16 tommorow. 16 friday. Amd 16 saturday. And then most likely another 64. I hope VXAce can run 128 pages of code everytime I move a tile.
    Lone Wolf
    Lone Wolf
    Define "page". 1,000 lines is nothing, but 10,000 lines in one frame is too much. Learn to optimize.
    Velex
    Velex
    No idea what a "page" might be. I'm using 16 "pages" inside an event and each "page" is a very long list of triggers(?). Unfortunately, events don't have numbered lines so I can't express the quantity of work I'm doing in that manner. And I'm not even sure what vocabulary would best describe triggering(?)/eventing(?). And while I'm not too concerned about VXAce running this event, I've certainly never tried to "event"(?) an entire ba...
    Velex
    Velex
    ...attle engine before. [it looks like this might've been cut off].
    Still trying to figure out whether or not paint can be used to tile edit. The amount of fully alpha'd, messy edged sprite sheets I've collected is starting to give me doubts.
    Espon
    Espon
    At least get Paint.Net or GIMP. They're free and fully support transparency.
    Velex
    Velex
    Thanks, that was super helpful :D
    Trying to figure out how the blog feature works on this site. So far I've managed to find where the list of all 0 blog posts I've made is, but can't find where I would go to post new ones. Further investigation required.
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Zombie status is now complete. I didn't have to do much in the way of changing how healing is applied to undead targets, was just a simple 3 line code. I thought I had to overhaul Game_Action lol. Everything else was doable by events. So.. Zombie: You turn undead. Your element changes to darkness. You're weak to light, you're strong to physical attacks and healing hurts you and revival items will kill you.
My Overworld might be a mix of inspiration from 2D Final Fantasy games, Breath of Fire, Battlechasers: Nightwar, Super Mario World, and Pillars of Eternity. If I can make it more in-depth than just walking from point A to point B, that might do a lot for the gameplay experience. Hmm...
Terribly depressed. Worst birthday I've had in years, no motivation to work on anything. Still no income. At least I've got my computer running again.
Doing RPG Maker News for 19th September 2021

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