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  • You ever have that one boss/enemy/class idea that sounds so funny or stupid that you simply have to do it? That's me right now.
    I swear I sometimes feel sorry for whatever situation I put characters into. .v."
    Robert-Character Creator
    Robert-Character Creator
    I know I'm late to the party here, but I drew up some death animations for if the main character in my game gets killed, and it actually made me feel really awful for a while lol. Empathy can be funny sometimes.
    I killed my main characters family, best friend, made his first friend leave him. Or, I havent done it yet since I havent started creating my story but I have planned some parts of it. In the sequel I plan to make his best friend be alive somehow and they reunion...then it turns out theyre enemies and they have to fight. Idk how this will end, but I hope this will end good for both of them.
    @Robert-Character Creator I felt similarly when one of main characters died in one the ending. (I won't spoil what what led to their demise)
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hmm in exploring MZ with FOSSIL... I see I'll probably need to stick with MV for now as none of the menu altering plugins I use work on MZ lol. and I don't have the money to dump into what I would need in some cases to update plugins to their MZ versions. Everytime I think of converting, 5 or more reasons popup on why I shouldn't.
Hmm... Game has 91 views, 25 downloads, 5 reviews and netted me 7 additional followers. Meanwhile the image I posted just yesterday on Imgur to showcase it has 45,197 views. Interesting, I think I have a new advertising idea. Also Twitter? The post got 16 retweets, 20 likes, and 1,683 views.... And a whole 3 hits to my game, completely valueless. I am glad I did this game jam, this information is quite valuable.
We're playing another Touch the Stars game jam entry, come join us! :D
Ok is telling someone that their drawing isnt good rude
I'm familiar with MZ thanks to jam now. I say it's a better working and looking MV. Lots of plugins too and FOSSIL helps alot. It's not bad.

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