Thank you! Glad it peaked your interest :LZSyum:
I'll be releasing a demo, but i can't say with certainty when. My best guess; It will be a pre-alpha sometime this spring/beginning of summer. I'll update about any eventual date :LZSproud:
Thank you! As I'm making a horror game it would come as no surprise that I take that as a huge compliment :LZSwink:
The teaser shows a lot of the more frantic elements of the game, but in between there will be a lot of psychological scares and a good amount of unsettling mood.
Thanks for the...
UPDATE: 9th April 2018
Finally gotten around to make a small teaser for what the game looks like!
I've added it to the topic for easier access.
Still working on the upcoming chapters, and i maaay make a demo of the first chapter in the near future as well!
DISCLAIMER: Teaser contains...
UPDATE: 29th February 2018
Just finished a polished and playable version through Chapter 1.
I know a lot of people do the aesthetics last for a game, but I like to work on it as I go to get a better vision of the finished products.
Sure thing, I'll replace them with some others as I got plenty of screenshots.
Thanks for letting me know! :LZSproud:
When I wrote the Character I just picked the first name that came to me, but the James Sunderland / Walter Sullivan-combination just became something i embraced. I love the...
This looks really interesting! I'm definitely following this thread. Love the gritty feel of the artwork and the overall design. I absolutely get why you're referring to Argento. The score in the teaser sets a good sombre tone for the game, and I'm really impressed that you're doing an RPG maker...
Well, ain't that the truth! I'm guessing It'll get easier as I keep making it :LZScheeze:
And off course I'll ask around for help, I will probably need it :LZSwink: I'll keep you guys posted on what i make, and i'll probably get around to see what you're making as well! Looking forward to it...
Started using RPG Maker back in the 2003-era. Made a couple of lousy RPG games and had a long break from gamemaking until 2017 when I started using MV. Been working on a horror game since october. As I discovered that I bit off more than I could chew with my game I also had to...
:/ it really get on my nerves reading stuff about how to write a resume and they say things like "turn your failures into wins!!!" ... no interview Ive ever had cared to hear anything about my failures, and why would they ?