Work in progress: Wildwood Tales- A relationship-building, town-influencing, slice-of-life RPG.
--Like Fire Emblem without the combat; like Stardew Valley without the farming.--
A little bit of background:
-My favorite part of RPGs has always been relationships. Battles are tedious stuff to be gotten out of the way as quickly as possible so we can get back to solving everyone's personal problems.
-My absolute passion is games where choices matter.
-I have a hard time playing "evil" campaigns because most of them consist of motiveless cruelty.
Wildwood Tales is a fusion of these ideas.
-Your leadership defines the story; even though players start in the same place, by the end of the game they may be experiencing entirely different storylines.
-The relationships you encourage have consequences for the next generation.
-There are no "right" or "wrong" choices, just *your* choices.
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I'm back after a short hiatus (0-0), after playing another eden i think i've understood the fundamentals of world building a lil' bit more so ima use that for crimson evan, (btw working on a trailer teehee)