Awesome, this worked for just what I needed! :D Setting it up was a little confusing, but I got it in the end ^^
Hey @Shaz you should pick this up to if you're still interested in implementing this in your games!
Consider this thread solved. :>
I'll test it and report my results! @Shaz
Oh hey! I was misremembering the previous Text-Sounds-Plugin I used, which didn't let previous sound cues overlap each other. They all interrupted one another, making longer text SE's impossible.
I tested this out, and it does definitely...
I thought of that workaround too! The only problem with it being I'm pretty sure the text sounds cancel each other.
Example: the line of dialogue that brought this to my attention goes as such:
You sigh and tug your cloak \SE[ClothClench] tighter around your shoulders.
The ClothClench sound...
Took a look through Yanfly's message core and the extensions, I thought there was something there too, but I guess I was mistaken? There might have been such a feature back in the VX Ace days, but if it's in Yanfly's systems, I can't find it. :<
It'd most likely be an Autorun, as it's a large room driven by character choices and narration, with sounds here and there. But if this could be done with parallel, I could make that work instead. Why do you ask? :0
I'd just like to know if there's a way in MV, or a plugin, that'd let you do something like this:
You hear a loud \SE[Gun.ogg] BANG in the other room.
That way the player would hear a sound at the appropriate time during the dialogue/narration.
I'd hate to do-
You hear a loud-...
Maaaaan, I wish I hadn't just bought MV. Coulda saved that money for another month X'D Got my GF to buy it too. Right before a sale as well. Ouch ouch ouch.
Glad to see this has some promise for those who can get it, though!
Excited to be nearing the end of setting up my own custom Point-And-Click system template! Just need to iron out some kinks, get an input text system going, add animations to buttons, and then finalize my button-mashing event system and it'll be complete >:3c
Stars, I tried to implement this and follow along, but it still doesn't seem to be fixing anything. That or I'm just a wee bit dumb. I saw that you took a look at my plugin request related to this- do you think it'd be easier to get a new plugin, or to fix this one?
I did indeed try that! I've used every combination of different Text_Input-type plugins, but all of them had some weird small issue that made it unusable. I actually started out with using a dummy character name and using Name_Input and such, but it got a lot more cluttered than just reading a...