So... Samsa and the Knights of Light... Looks like English is a second language for the creators; I can live with a bit of halting English, graphics are... well, pretty decent, actually, though perhaps a bit suggestive... there's a "comic book reader" built in... and a functional vertical shooter? Dayum! I likey!
I finished a production run of 350 desktop calendars (month-per-page type, metal spiral binding for page flipping) the other day, and they were all delivered yesterday. Today, I got them all back, because the client had listened to the radio this morning, and noticed that the year started with the wrong week, because there was a slip-up in the calendar template I used. A simple fix in the file, of course, but *nobody* had noticed before I actually printed and bound them the last time. Tonight...
Gathered ALL my RTPs and DLCs for assorted makers into a huge resources folder (keeping directory structures - I'm not completely insane). That's... a lot of resources I can use for MV... After an immense background color removal job, that is.
Figured out how to get rid of the background color for the 2003 monster battlers, so I could use them in MV. Turns out, the 2003 Behemoth is really sort of a Babyhemoth with the higher resolution... I can do something with this.
"Okay, I think I got this script figured out. Let's try." *Game craps itself* "Nope, I haven't. Back to the drawing board... Best check two other scripts that do similar things and cross-reference to see if I missed something..." :/