Recent content by WaterfallDweller

  1. WaterfallDweller

    Tiled Plugin (Demo for RMMV 1.3.0+ Released)

    I realized my original resolution issue went a bit deeper than I thought. When using 16x16 tile and character assets, there's a visible amount of bleeding/blurring without any upscaling. Below is a side-by-side comparison of what the in-game assets look like on the left, and what the source...
  2. WaterfallDweller

    Tiled Plugin (Demo for RMMV 1.3.0+ Released)

    OK, sure thing. However, can you confirm which plugins you used to facilitate the scaling of your own plugin's functionality?
  3. WaterfallDweller

    Tiled Plugin (Demo for RMMV 1.3.0+ Released)

    Thanks for all the work guys! I'm experimenting with using the TileD plugin, and I was wondering if you could give me some insights on how the graphics are scaled up when using lower-res tiles. Specifically, in the included demo, $MUSH_MenuOptionScreenResolution_P1.js seems to be the plugin...

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I checked out Genshin Impact gameplay out of curiosity. I can't believe it's available as a mobile game too. Smooth animation, great music, and stellar sound effects (the ambient sounds are pretty detailed).

I'm flabbergasted to see games have becoming more and more advanced. Maybe also because I'm oblivious to current trend for a long time, it almost feel like I'm being sent into distant future. xD
xDRAGOONx wrote on WaywardMartian's profile.
Your artwork is amazing!!!
:ewat:
Stream will be live shortly with a session of the Interactive Text Adventure! Feel free to drop by!
I should finish the cat video I'm editing and finish the indesign stuff. So far only 1 is done and 4 to go
Made a video showcasing 56 plugins I've installed and used in the first 5 minutes of my game. (No battle related plugins involved.) :LZScheeze:

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