Wavelength's latest activity

  • Wavelength
    Wavelength updated their status.
    Welp, back to the drawing board...
  • Wavelength
    Wavelength reacted to Kupotepo's post in the thread [ATB Gauges] Haste And Slow Plugin with Like Like.
    Author: Triacontane from JP forums. Adds a feature that changes the rate at which gauges accumulate in time progress battle. Agility...
  • Wavelength
    Wavelength reacted to Archlvt's post in the thread Help with a sacrifice skill with Like Like.
    Dammit. That was a good guess. It was simultaneously very simple coupled with the fact that I never would have thought to do that...
  • Wavelength
    Wavelength replied to the thread Help with a sacrifice skill.
    My guess is that it happens because of rounding error. Try: user.gainHp(Math.round(-user.mhp*0.10))
  • Wavelength
    I feel like some of these questions retread the ground we covered back in this topic, so the answers I gave you there still represent...
  • Wavelength
    Wavelength replied to the thread Balance Numbers.
    Many (though certainly not all) professional games use a setup that goes something like this: Heroes have approximately equal HP to...
  • Wavelength
    Moved this topic to Learning JavaScript. (Plugin Support is for issues using a specific plugin.)
  • Wavelength
    Wavelength replied to the thread FF9 trouble state?.
    I can't think of any clean way (that wouldn't involve changing the formula for every single damage skill and having it run a common...
  • Wavelength
    Wavelength commented on Sausage_Boi's profile post.
    That's very cool, but it also brings up the question of why should you need to be calling your garbage collection service? If they're...
  • Wavelength
    Wavelength reacted to Tsukihime's status with Wow Wow.
    It's interesting that the logic involved in skill range obstructions is also used for Tetris...
  • Wavelength
    Wavelength reacted to Sharm's status with Sad Sad.
    TMW the air quality is so bad, your hair changes color every time you wash it. :LZYyuck:
  • Wavelength
    Wavelength commented on gabrieldiastche's profile post.
    ...people (maybe building up relationships or keeping customers happy). But that's all speculation; the action and visuals onscreen...
  • Wavelength
    Wavelength commented on gabrieldiastche's profile post.
    Also, just an interesting and maybe useful point - without being able to read any of the dialogue, it was hard to figure out what the...
  • Wavelength
    Wavelength commented on gabrieldiastche's profile post.
    I couldn't read ANY of the text in the dialogue. I got a few words, but no full sentences. Part of that is probably due to the...
  • Wavelength
    Wavelength commented on LittlePIGGY's profile post.
    Seems like every day you've got a cool new piece of art you're showing off! Impressive!

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Day 9 of giveaways! 8 prizes today :D
He mad, but he cute :kaopride:

Our latest feature is an interview with... me?!

People4_2 (Capelet off and on) added!

Just beat the last of us 2 last night and starting jedi: fallen order right now, both use unreal engine & when I say i knew 80% of jedi's buttons right away because they were the same buttons as TLOU2 its ridiculous, even the same narrow hallway crawl and barely-made-it jump they do. Unreal Engine is just big budget RPG Maker the way they make games nearly identical at its core lol.

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