Sorry I thought it maybe enough information, I have right clicked save as, I will try changing to PNG when saving and see if that helps me. Thanks for help Avery sorry if you found my posts frustrating
I am using CC_PMS_VXA_v4.1 for parallax, I have a ground layer and a top layer only I was just hoping there maybe someway to get sprites to not clip the upper layer if in front if i could define a region for the parallax to act differently or something of that kind?
Hi all, I have hunted everywhere for a fix or way around this, when I have tall sprites on the map they end up behind the top layer of parallax when in front of it, is there anything I can do to make this work properly?
Okay... I'm injured and stuck in bed with a bad knee. And I'm only 24! I shouldn't be limping this badly, but my leg refuses to fully straighten and it hurts if I try to push it.
At least I have my games to work on.
To elaborate on "safety" since bgillisp locked the thread, some lunatics will take reports personally and decide to harass people who file reports or otherwise complain about them. Me, I don't care but others seeing that might nope right out of discussion. Being a former mod back in the mid-2000s for some gaming forums in by BYOND days I can tell you some people go crazy.
Made an attachment for the HUD that I can control the visibility of with switches. This tracks the current amount of items needed to finish a quest. Once you meet the requisite, it turns into "complete" because I figured it would be a good way to tell the player they're done. Also it stops numbers from going off of the UI.