Recent content by WhiteW

  1. WhiteW

    Fake or real dev site?

    The site abandoned and the musubi site is down, it would definitely be pretty dead given the Facebook/Twitter posts from July if it wasn't for the recent reviews and orders in queue on the Fiverr page :l
  2. WhiteW

    Increase animation speed on Moghunter's LMBS?

    Hello. This plugin looks great, but I want to increase the core animation's speed (dash, walking, guard, etc) because it is pretty slow. I thought it was Pose Speed, but that's only for the skills. I've tried looking for keywords "speed" and "animation" and did come across some numbers, but...
  3. WhiteW

    QPlugins - Latest: QABS

    Unfortunately having Through on would allow the player to also walk all over the walls :(
  4. WhiteW

    QPlugins - Latest: QABS

    I was making a map with QMovement, then I realised that every wall, no matter if a passable tile is on top, are still impassable! Is there a fix for this?
  5. WhiteW

    Luna Engine MV Devlog

    @Archeia Would like to know it as well! :P
  6. WhiteW

    [FROG] Signature Skill and Battle Commands v2.1

    Amazing plugin. Is there a possibility to add a plugin command that either disables or adds/changes/removes an actor's signature pls?
  7. WhiteW

    Single sprite movement with rotation?

    Naw, unfortunately it's not doing it :( With the plugin you sent? Thank you for your help :)
  8. WhiteW

    Single sprite movement with rotation?

    Thank you, but this doesn't exactly do what I need, it seems to only make the sprite look in the direction of the mouse until I move it and it doesn't even follow the mouse. I need to rotate the sprite (without using the other sprites on the sheet at all) around with only using the arrow...
  9. WhiteW

    Single sprite movement with rotation?

    Hello, I don't know if there's a specific name for this kind of movement. I've tried searching around with many keywords, "rotating sprite", "turn on achor" and various other mixes to no avail. It's really hard to explain, take a quick look at this video instead: Could it be possible for...
  10. WhiteW

    Pixi Filter Controller - fancy screen effects by pixi

    Hello. The displacement filter doesn't seem to be working that well for me: No matter if I set it to screen, map, character or anything, it always displaces just the map and characters; It only plays for a couple of seconds; And when it stops, the bottom and right areas are out of place...
  11. WhiteW

    Show MP/TP gauges in game (out of battle)

    Could use SRD's HUD Maker?
  12. WhiteW

    June 2019 downtime incident discussion and information regarding the MV Plugin database

    Sounds like it's probably what happened since A record www. doesn't seem to have had DNS turned on on CF, and is pointing toward what I bet is the server where the site is hosted at, which is DreamHost... And searching "DreamHost" + "PHP" on google =...
  13. WhiteW

    And why would that be shady...?

    And why would that be shady...?
  14. WhiteW

    Different Single Actor vs. Multiple Actors SV Battle Positioning Possible?

    I'm not sure where it's stored on standalone, but assuming it's the same, on DLC folder on RPG Maker MV install, there should be a KadokawaPlugins folder. Inside, there is a plugin, SVActorPosition.js which allows you to set the position of your actors.
  15. WhiteW

    What's that forum about by the way? O_o

    What's that forum about by the way? O_o

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Remember, life is sh*t. But it will difinitely be less sh*t in the future! Stay happy everyone ^^ ...*continues to die inside*
Why is it that every time I take a short break from here, we get a new moderator?
Stream will be going live early today as I will be working on some music before I transition to art! When I switch to art, I will be focusing on making a new stream avatar~ Feel free to drop by!
For anyone who has uploaded a game to Steam and wonders if they actually check your game's build when you first upload it, I can personally vouch for Steam.
6 more towns to make in my game. SIX. not done with interiors yet but SIX EXTERIORS.

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