I put together a little patch for compatibility between ITB with YEP_BattleAICore. All it does it revert a performance tweak that Yanfly made to the Battle AI Core. If you can accept the decrease in performance, it's a temporary fix.
Download it here: https://pasta.thinknathan.ca/pk9x4gkfg
In addition to the above wisdom, I don't believe battler is valid in this scope. Try replacing it with user or target.
Here's an option to think about, although it may complicate your database. Put your bonus into the parameters of a new state (M.Attack * 200%). In the state that you're...
Here's another quick bug report.
If a battler is inflicted with a state with the restriction "Attack an enemy," they won't take any action. Everything else continues as normal.
Here's a quick demo with only the necessary plug-ins. I gave Harold a skill that will inflict Rage on himself...
I've run into the same bug as the previous poster. A conflict with YEP_BattleAICore will cause enemies to attack infinitely.
Here's a demo with just the essential plugins involved in this bug. Hope it helps debug the issue.
Thanks for the plugin, ramza. I didn't realize I needed this, but now it seems really useful!
@kovak You may want to read the "How To Set Traits" section of the MV manual. You can create a state that raises TGR (Target Rate), and have a skill that inflicts that state in battle. Hit F1 when...
Thanks for the plugin, DreamX. Very useful, like all your work!
I can confirm GameFire's report that using this plugin with YEP_CoreEngine and YEP_KeyboardConfig will prevent the project from loading at all. Just tried it with a new blank project and only those 3 plugins.
If you move...
Using a regular healing item from the menu will crash the game with this error:
SyntaxError: Unexpected token u
at Object.parse (native)
at Function.JsonEx.parse (rpg_core.js:7740:30)
I threw together a couple of quick and dirty snippets to allow you to learn skills automatically when your job level increases (like Final Fantasy V). Freely available, no license restrictions. But I make no promises about support/usability/performance.
Requires YEP_JobPoints and FoxJPLevels...
1. I'd love to see alternative battle systems. I'm partial to a CTB like Final Fantasy X. A system like Paper Mario with timed button presses would also be engaging.
2. I love the subtle power that these scripts provide:
Message System (ability to skip through...
You could do 16:9 in Ace. Just use Yanfly's core script to increase the horizontal resolution and decrease the vertical. 640X360 resolution nicely scales to 720p and 1080p when you go fullscreen.
You'll have to tweak some scenes, because some of them have content cut-off when you decrease the...
I guess that is a limitation of the engine, but it seems like you could easily work around it.
Don't use big 4MB music files like the demo uses. Choose shorter, smaller files instead.
Compress your sound files using an external program until you get a smaller file size.
Currently working on a playlist of songs that have inspired my work on revamping Battle Castle, and making sure they flow decently from one to the next. I will be posting it whenever I upload my next demo.
This is the first song in the playlist.
Artists out there, is there something RPG maker related you wish your graphics software had but doesn't? (Something like automatically transform a wall tile into a cylindrical tower). I want to give a boost to WecTools, but I'm dry of ideas right now...