Recent content by whotfisjojo

  1. whotfisjojo

    play ME for title music instead of BGM?

    this worked!! thank you so much!! :0))
  2. whotfisjojo

    play ME for title music instead of BGM?

    doesn't work- i get this error instead :0(
  3. whotfisjojo

    play ME for title music instead of BGM?

    this still loops the song im looking to be able to play a song from the ME folder instead of a BGM file (as they loop- ME's dont) :0)
  4. whotfisjojo

    play ME for title music instead of BGM?

    is there a way to play an ME for the title music instead of a BGM? i dont want the song to loop for the title thanks! :0)
  5. whotfisjojo

    what kind of titles makes you give games a chance?

    @WaywardMartian this is super helpful!! ill definitely come back to this for reference when coming up with titles! :0))
  6. whotfisjojo

    what kind of titles makes you give games a chance?

    @DisfantasyProject for me titles give me an idea of what the game as a whole is going to feel like and i feel disappointed when i download a game called (for example: )"bird feeder" expecting it to just be a little game where you feed birds when its this fps with this whole lore about some guy...
  7. whotfisjojo

    what kind of titles makes you give games a chance?

    this is really great advice that i try to follow as closely as possible! i personally do not feel i have a problem with titles in the graphical sense but my problem is mostly with picking the words themselves that fit the story :0)
  8. whotfisjojo

    what kind of titles makes you give games a chance?

    ive heard people say simplicity is key such as "within" some like gibberish like "wamzo ka-zamzo" while others say the prefer the old fashion "heroman: the legend of the bird" i cant decide because most of the time i just choose what seems fitting of the theme/art (or if it just sounds funny :0)...
  9. whotfisjojo

    game over death state conditional branch not working

    thank you so much! this worked like a charm! exactly what i needed! thank you andar!! :0))
  10. whotfisjojo

    game over death state conditional branch not working

    well when you start the fight any states inflicted like poison or death show beneath the hp bar and after the fight if you remove the "recover all: entire party" from the event whoever loses keeps their health from the fight which in the original script was 1 hp which isnt actually dead...
  11. whotfisjojo

    game over death state conditional branch not working

    https://galvs-scripts.com/2013/07/07/actor-duel-mini-game/ here it is i should probably tell you i did tweak quite a bit of the script to my liking but i believe the only part that i changed that might affect this conditional branch would have to be: "line 882: @hp = 1 if @hp <= 0" which i...
  12. whotfisjojo

    game over death state conditional branch not working

    my bad i didnt think there'd be anything revealing with the whole event being shown updated the image
  13. whotfisjojo

    game over death state conditional branch not working

    edit: my bad! is this what you meant?
  14. whotfisjojo

    game over death state conditional branch not working

    hello, im using galv's "actor duel mini game" script and its perfect i have no problems with the script itself however ive stumbled across a problem when the "fight" is over i tried to use this conditional branch "cond branch: if (main character/player) [death] is inflicted: @> game over @>...
  15. whotfisjojo

    Help with Enemy Scan Script

    this worked! thank you so much roninator! :0))

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So I figured out how to put words and pictures in the screen transition. It even wipes away from both the top and bottom. The possibilities are endless! :LZSexcite: I'm going to devise secret messages now for them because I'm a terrible wonderful person like that. :kaopride:
December has arrived and with that, an ¡update for Aletoir Feast! a game made it for the One Map Challenge. I will use some of the remaining switches, variables, and events from the challenge limit to add more content but keep it within the requirements. ¡Have a nice day Everybody!
What I worked on today. :LZSjoy:

No stream today, make a game in MZ is continuing next week!
It seems MOG Weather only has a "clear" function to instantly erase a given weather effect. Probably works well if weather only changes at map transfer, etc, but looks very abrupt if weather effects are continuously changing. So my next challenge: script a "fade" function to gradually fade the sprites and wait to "clear" the current weather until the opacity of all its sprites hits zero... or something like that! XD

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