Recent content by WhyIamaPotato

  1. WhyIamaPotato

    Preferred screen resolution?

    Thank you for the correction! I'll most likely take the 1280x720 resolution then
  2. WhyIamaPotato

    Preferred screen resolution?

    I have my game planned out and I'm starting to make it happen on RPG Maker MV, but there's still one question that is bugging me: what screen resolution would be preferable to make the game in? I thought HD 720 would be tolerable, but now I'm worried that it'd affect the way I do the sprites...
  3. WhyIamaPotato

    Key product isn't working...

    Thank you both for helping me, I finally got it to work! Thank you for explaining the differences between the type of key products too, @Andar. Like @ShadowDragon said, we learn more everyday and that's definitely good to know. The problem wasn't if I mispelled the key product or where I bought...
  4. WhyIamaPotato

    Key product isn't working...

    First of all, thank you so much for the really quick reply, I really appreciate that. (I didn't even expect it to be honest-) Second of all, I found where to activate the TLS stuff and the other versions were indeed disabled by default...but there was no TLS 2.0: only TLS 1.0 (Default), TLS 1.1...
  5. WhyIamaPotato

    Key product isn't working...

    (Hello! I'm new, so if there's already a solution to this, or if I'm in the wrong place, please tell me!) In January, I started the free trial of RPG Maker MV and I completed the 20 days of it. It's only today that I bought the full version, from the website (Not from RPG Maker's expired...

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I haven't been able to solidify a cohesive plot so dropped out of a game jam but, on a fun note, I pre-ordered MZ today! :LZSwink:
So I just spent the weekend...playing my own game. The one I released last year. Yep you heard that right.
Goal for MZ? None... I'm still curious how to finish my VXA project and how it looks like when it actually finished. Which will take at least another two years. Coming late again to the party.
Finding it amusing that people are posting support questions in new threads for an engine that isn't even released yet. Touch and Archeia are the only ones authorised to say anything, and there's only one active thread where they'll be answering questions.
I think my goal for MZ ... is to actually release a game and not have twenty technical demos and debugging projects. Let's see if I can manage that. ;o

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