Description of the Feature:
Add "Eraser" button to the toolbar to erase tile content on a layer as "not-passable" tile
If a layer is selected (not auto), only erase that layer.
If a layer is "auto", erase all layers.
(optional) Second eraser button is for "passable" tile variant, same as above...
I try to be curious about everything and keep an open mind. If something looks curious, I write it down.
I also try to ponder why exactly I found something fun, or interesting, or scary.
This monster was very scary. But why was it scary? Was its origin scary? Appearance? how it was presented...
Thanks for the late post. I did kind of figure it out some time after posting.
It has to do with cache and how your computer needs to clear its memory to be able to serve your game better. RPG Maker MV has a way to load and store sprites and templates to run the game faster.
If you plan...
Galv has a plugin (here https://galvs-scripts.com/2016/03/31/mv-message-styles/)
Give it a look.
There is also another plugin I can't remember off the top of my head that allows for non-autorun messages at the top of the screen.
A simper way might be to replace the the colored "DEV TEST" icons file with a blank/transparent file before publishing in the file system. Do name the file starting with "_" or "z" to place them on top or on the bottom of the file list to find easily and signify an important or test...
Thank you for putting this idea forth. I have spent many-a-hour debating on how to make these work well without the extra overhead and make a plugin for it... I still have not reached that point, but this gives ideas.
My one question is (a bit offtopic) - why have you picked "those specific...
What about removing long-lasting status effects ("You are no longer poisoned") or giving long-term buffs like "You feel lighter - Agility/Dodge +1" or "That's a load off your mind - +1 to magic/int/mana"
I'm glad to know I am not the only one who is annoyed with beautifying JSON and some JS files too with RPG maker MV games.
I would, however, like to play the devil's advocate this one time and mention that the read time might be impacted if the file is not minified, as in case of the default...
@JohnOminae Got the files updated. Give it a spin and let me know if this works, or you need any other command hooked up to "automatic YEP size control", so to speak. I worked out a handle to bypass my overrides.
Was in for a loop because the "\auto" command is not in YEP MessageCore... its in...
I'M BACK BABEY!!!
College is hitting me a lil' softer than I expected, so I'm back on MV!
And to kick things off, here's a lil' test of a tileset edit I made today! (Took me, like, 5 hours, considering this was the first time I've EVER used GraphicsGale...)