William MC
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  • I'm loving this Humble Bundle Sale! And the Weekend Sale too! Lol So much surprise spending.
    Today at work all I wanted to do was go home and work on my game, and now that I"m home I keep thinking of countless other things that need done as well. D:
    I want to start an early feedback thread for my game, but my anxiety tells me it's not "done enough" to merit such. Lol.
    Sharm
    Sharm
    For me it works best to listen to that voice and use it to drive me forward and finish more of the game.
    Dark_Metamorphosis
    Dark_Metamorphosis
    I think It's better to be as prepared as possible. I made the mistake at releasing information about my game before I had too much planned. It has made me struggle a bit on the progression of the game (having to take a break from the engine in order to sort everything about the game, as more detailed lore etc). So my suggestion is to wait until you feel completely ready :)
    William MC
    William MC
    Haha okay guess I'll wait.
    I got tons done on my game today! I got maps sketched out for a layout of my "world", I did several main character sprites/edits. And I set up around 70 NPC's.
    Solo
    Solo
    Great!
    ThatMaestroGuy
    ThatMaestroGuy
    Excellent! It's always great to have a nice productive day of work under your belt.
    I really want to make my game feature puzzles in dungeons like the Zelda games, but I'm unsure where to start.
    William MC
    William MC
    I guess boxes would be a good way to start. Thanks for the idea.


    @Shaz: I'm not asking how to do it. I'm merely stating what I'm working on. Sorry if you felt this use incorrect.
    Shaz
    Shaz
    No - just that you're going to get "how to" responses, so I was making sure that wasn't your intention ;)
    zeraf
    zeraf
    Wild Arms and Lufia 2 are good references as well
    *sigh* It's hard to decide whether to work on maps, or the animated battlers. Haha
    That Bread
    That Bread
    Personally, I would choose to do the battlers... get them out of the way so you can concentrate on the progression of the maps.
    William MC
    William MC
    Thanks for your opinion. Then I guess I'd stop dancing around about when to do them. Thank you.
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When you thought you'd be finished with the grid, and spend ~8-9 hours on an arrow. How is this more difficult to than player movement?

Still some bugs hiding in there, but it's nearly complete.

I'm having it strictly follow the path a user draws, because there will be booby trap and other similar mechanics where you want to avoid specific cells.
I feel like banging my head against a wall every time I want to find that post that shows all the plugin header codes. Then I think "next time I find it, I'm going to bookmark it". Then I think "wait a minute ... maybe I bookmarked it last time because it took me so long to find it". Check bookmarks, and there it is :)
... a few of my main characters standing around doing nothing lol. I mostly wanted to see them together on screen.

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