Recent content by wilpuri

  1. wilpuri

    Can I play the game I made after the RPG marker free trial has expired?

    I wasn’t sure if the question was about continuing to work on the unfinished game or just playing the unfinished game.
  2. wilpuri

    Different dialogues for different characters

    Variables are nothing alone, you have to connect them to something. In MV it’s under ”Control Variables”. You can find a lot of options what the variable is. And then you can have conditions what happens if the variable (ie. party size) is some number or over/under it. It’s the same or similar...
  3. wilpuri

    Can I play the game I made after the RPG marker free trial has expired?

    I believe that if you buy the license you can continue the project you started with the trial.
  4. wilpuri

    RMXP Inn Need (IGMC 2022)

    Nice polished art. Looks relaxing. Won’t be trying because I only have Mac, but good luck with the game!
  5. wilpuri

    For solo developers, how do you make a game?

    This is good advice. After two unfinished projects I am now making a third one, that is now actually close to a finish line. My problem has always been too big projects too soon… including the current one, but Covid-19 helped me by giving a lot of extra time to work on the game. This game is...
  6. wilpuri

    Parallax foreground objects

    Fellow devs! I remember seeing a plugin and a tutorial how to have parallax scrolling foreground on a map, but now I can’t find it. I don’t mean the parallax mapping, but a way to have objects like trees to be closer to viewer and when you move they scroll at different speed. My maps are made...
  7. wilpuri

    For solo developers, how do you make a game?

    The one thing everyone can do is tell a story. We are all storytellers. Other skills needed you have to learn. I practiced with three different engines and decided to do this first game with RPG Maker. Graphics was a natural step for me because I enjoy drawing. Learning to do pixel art is a...
  8. wilpuri

    RPG Maker Games: The Stigma, And How To Avoid It

    I believe that was my post and it was genuine interest and I’ve had helpful responses from you and others.
  9. wilpuri

    RPG Maker Games: The Stigma, And How To Avoid It

    I think the script avoidance is just higher with RPG Maker users. When I tried Game Maker I started using code from the beginning, but now with two years of progress in my game with RM MV I still haven’t touched scripting and I see alot of help requests ”without scripting”. There is something...
  10. wilpuri

    RMMZ Fatal Runtime - Glitch Horror

    Looks great! I like the visual style. Maybe I’ll try this if you release Mac or web version.
  11. wilpuri

    RPG Maker Games: The Stigma, And How To Avoid It

    I can understand that. My pet peeve is the default graphics and I am too harsh to people who use them. I think most people should not use them, but I have to admit some people can make them work.
  12. wilpuri

    RPG Maker Games: The Stigma, And How To Avoid It

    Tamina, you have some good ideas, but the attitude is annoying. Just hitting everyone down like you are above them gets old fast. EDIT: and I understand communicating in writing is difficult. English is not my first language so I may come across as rude. But just saying things on popular games...
  13. wilpuri

    Game & Map Screenshots 11

    Beautiful! I hope you can finish that project. Even this single image has an eerie vibe!
  14. wilpuri

    RPG Maker Games: The Stigma, And How To Avoid It

    This is interesting. I think the lesson here is to know what you are making. There should not be combat in DE just because people like combat. But devs should remember that if you are making a game that doesn’t have the popular mechanics it can result in a lack of interest. DE by the way is...
  15. wilpuri

    RPG Maker Games: The Stigma, And How To Avoid It

    I think the battle system like everything should serve the game. If you are making a dungeon crawler or otherwise battle heavy game you are in trouble without plugins and scripts. If you are making game like Stardew Valley or something then it might be an overkill to make the battles to be mini...

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It might be a little bit boring and tedious, but building that database of armor, items, weapons and skills are super important.
More words of wisdom: Trying to make everyone happy will just make you miserable.
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if you were working on a rhythm-based retro fighting game, would you rather have the jumps take up two beats (one for jumping, one for landing) or just one?

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