Hello, I'm back with yet another question. This time, it's about mechanics during a battle sequence.
So, I've made an animation for my character where it's supposed to display while the Item menu is selected. Admittedly, I didn't check how it would behave first, and I didn't get the result I...
I didn't actually realize it was this simple and easy, I was losing my mind over it earlier. All it took was readjusting the bars and making sure they fell within the 10 range beneath the actual status effects.
Thank you!
Hello, thanks for taking the time to check out my issue.
I'm working on a "unique" battle mechanic for my project in RPGMAKER 2k3. It's something reminiscent to a "limit" bar from FF7, where it fills up and you can do certain attacks and obtain certain buffs for a certain small period of time...
UPDATE: solution found(?)
by putting a black tile from the upper layer over the autotile, you can effectively "remove" it.
to make this look neat, an extra tile may need to be made to correspond with the black tile, but this may just be an alternative to the real solution since it still has...
heya, i never expected to see myself posting on here when most of the questions i wanted to ask were already answered, but here i am regardless
so, in a test project im working on, im trying to create a "border" effect along the walls, as shown in the screenshot below, courtesy of yume nikki...
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