Recent content by Winek

  1. Winek

    RMMV Special/Free Targeting

    Hello! I'm looking for a way to implement a sort of special targeting that allows you to use skills in different ways. First, I'll explain what I want specifically. I'm going to have a sort of row system, but without a row plugin; it'll use saved variables to tell which battler can be hit, and...
  2. Winek

    Alternatives to death state

    Great! Tested it out, works fine. Thanks to all who participated in this thread; your help was appreciated. The thread can be closed.
  3. Winek

    Alternatives to death state

    I've messed around more with the system, and you were right about the restriction; the problem is that Yanfly's ATB plugin seems to not cooperate with that restriction at all, nullifying the ATB gain fully when any death state is applied. When I returned to DTB, actors are still able to act...
  4. Winek

    Alternatives to death state

    No, I'm afraid changing the restriction in the database to "None" instead of "Cannot Move" does not work. I wish it was this easy, but it isn't. This is the easy answer, and there's workarounds to be found, but that's not what I want. I genuinely need something that makes it so that the actors...
  5. Winek

    Alternatives to death state

    Alright, here's the gyst: I want my characters to be able to continue acting when they're dead. If all members are dead, that's when the battle is lost. It seems state one is heavily hard coded to be a death state. Is there any way to play around that? Either to allow acting through death...
  6. Winek

    Get ID of two events at the same location?

    Yes indeed! I forgot to report it as solved, so I'll do it now!
  7. Winek

    Get ID of two events at the same location?

    And the code works wonder, MushroomCake28! That saves me a lot of trouble. Thanks again!
  8. Winek

    Get ID of two events at the same location?

    Thread. I've tried placing two events at the same place, then getting the ID of the event, using $gameMap.eventIdXy(x, y), but it's always returning the lowest event ID. Does anyone have any solution concerning this? Another method, something alternative? And yes, I need to have two overlapping...
  9. Winek

    YEP Equip Core HP/MP Issue

    Ah, yes, I just noticed. That's my bad. You're right. I misread it, thinking it was the item's hp increase times the rate, so figured doing 1 all the time would simply always increase it to the item's HP/MP increase. From the looks of it, it should then be changed to this...
  10. Winek

    Make an event spawn in front of the character with Yanfly Event Spawner

    Use a script call, just like Yanfly's script says to do so. Yanfly.SpawnEventAt(1, 5, $gamePlayer.x - 1, $gamePlayer.y, true); This one would make the event 5 on the map 1 appear at the left of the character. It would also be preserved. (Haven't tested, but should work) If you need to know...
  11. Winek

    YEP Equip Core HP/MP Issue

    I haven't actually seen the script in details, but from what @Aloe Guvner has stated with the matter, you could easily fix the issue by going in Equip Core's plugin, finding the Scene_Equip.prototype.onItemOk function and replacing the hpRate and mpRate by this: var hpRate = 1; var mpRate = 1...
  12. Winek

    JavaScript questions that don't deserve their own thread

    Hey! Here's a question. How could I have access to an actor's/class' learnable skills? I'd like, if possible, an array of their ID. It's for a perk system that can grant random skills based on the class, completely independent of levels themselves, and I'm sure there's a better alternative...
  13. Winek

    Advanced AI Plugin (Grid-Like System)

    I'll just give it another bump.
  14. Winek

    Advanced AI Plugin (Grid-Like System)

    Just doing a quick bump! Hope that's okay.
  15. Winek

    Advanced AI Plugin (Grid-Like System)

    Hey everyone! I'd like to request help in either doing or finding a plugin that would allow me to do something such as manually selecting targets and skills ID when making up the enemy's AI. Right now, the best I've got is Yanfly's Battle AI Core, but it sadly isn't what I'm looking for. I've...

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