Recent content by Wirtle

  1. Wirtle

    It's been a while, friends. How goes it? 

    It's been a while, friends. How goes it? 
  2. Wirtle

    How do you use a mack sprite in vx ace?

    Thank you so much, I'll be sure to use this as the template for my future characters too. Awesome! :) Now I just need to find a way to make the characters walk more smoothly. So it does not appear they are moving from square to square
  3. Wirtle

    How do you use a mack sprite in vx ace?

    here is the character sheet. 
  4. Wirtle

    How do you use a mack sprite in vx ace?

    I did what you said but now whenever the sprite walks either left or right, his feet magically appear above his head. How should I edit this in photoshop so that everything lines up well?
  5. Wirtle

    How do you use a mack sprite in vx ace?

    Hi there. I created a sprite using http://www.geocities.jp/kurororo4/looseleaf/ but when I go ahead and use him in VX Ace it looks a little something like this:  Also when he moves, he moves quite slowly and does not feel free flowing at all. Is there any way to change this?
  6. Wirtle

    Tall character sprites and epic battle system

    so what would I use to make taller sprites? also, im using all the default tiles that come with ace. I have a feeling that wont mix well with a 2 brick tall character. What would you recommend to make character graphics as well as tilesets?
  7. Wirtle

    Tall character sprites and epic battle system

    That's exactly half of what I wanted. Thank you! Now I just need to learn how to make tall sprites and impliment them in VX Ace
  8. Wirtle

    Tall character sprites and epic battle system

    Hi there everyone, I haven't been on the forums in quite a while and have been away from RPG Maker VX Ace even longer. I have recently gotten back into it and am kind of stuck. I really want to make a some-what realistic game with tall character sprites that have motion when they move and a...
  9. Wirtle

    Time to finalize my storyline once and for all!

    Time to finalize my storyline once and for all!
  10. Wirtle

    Lighting issue

    (Yuliya) Yes it was dark in the room that he transfered from.  (Celianna) Whoops sorry about that!
  11. Wirtle

    Filed to Compress Game Data

    By saving it to my documents it worked. I also realise what the problem was. The game file that was saved to my desktop that is created automatically for easy access was under the same name as the project I was trying to "export". It kept failing to compress the game data because of this. So I...
  12. Wirtle

    Filed to Compress Game Data

    I'm running windows 7 ultimate and I was trying to save it to my desktop. I will try and see if compiling to a folder in documents produces different results. Thanks :)
  13. Wirtle

    Filed to Compress Game Data

    It's definitley a more spcific issue. Restarting did nothing.
  14. Wirtle

    Filed to Compress Game Data

    So I made a quick little game and I'm now trying to compress the game and put it on mediafire so people can download my game. Every time I go to compress the game to my desktop it goes through the loading bar. When it finishes this window pops up:  Is there anything I' doing wrong here? or is...
  15. Wirtle

    Lighting issue

    Hello there, I'm tryin to make an event in which the lighting of the room is normal and then once someone says something the lights fade to dark. I am using the Khas Awesome Light Effects script and graphics. This is the event that makes the room normal brightness: This is the event in which...

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Apparently MZ lets you preview move routes in the move route editor without having to start up test game. That could save a lot of time during development compared to MV, especially for a long game that uses a lot of event movement for cutscenes.
A repost of an old meme I had made, now with music

I have a really hard time keeping all these goodies secret til December... but I swear, it is worth the wait!
Working on a Premium version of my minimap plugin that will have advanced functionalities such as drawing a Terrain map based completely on the users tilesets, whatever they may be, and drawing minimap radar icons automatically based on texture of the event the note is applied to.

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