woootbm
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  • Did another YouTube short. This one has like 1k views (or maybe 380? Analytics is being weird). Getting them zoomer views, yo!
    Willibab
    Willibab
    Nice!
    woootbm
    woootbm
    Haha, no @TheAM-Dol I edited our review down to a 40 second speed run. I guess people like it a little?
    I am farming fresh subs little by little with this, so it's doing something.
    TheAM-Dol
    TheAM-Dol
    I don't know man, without family guy and subway surfers I don't think the zoomers are going to be able to stay focused on a 40 second video, that's quite a long time for them. /joking
    I've always wondered how well shorts viewers transfer into main content viewers :LZSskeptic: would be interested to know more after you have done more shorts and main videos to compare.
    This nw.js profile error is the stupidest crap ever. What a way to waste hours of dev time trying to fix something that isn't even technically fixable by me.
    RCXGaming
    RCXGaming
    Preach. The one fix I found wound up not being permanent and it's so annoying lmfao.
    woootbm
    woootbm
    Yeah, and it seems like there's a lot of trial and error figuring out what versions of stuff to pair with what plugins you have. I just updated to the latest at first and it caused my menus to lag like crazy on parallax map levels. Agh!

    But yeah, if I update it that will mean my potential players will get the error when they play another RM game with a lower version. So my game effectively spreads the curse. GREAT.
    Arthran
    Arthran
    Don't use higher than 0.48.4, unless you have a good reason to.
    So I'm considering more and more making the YT review channel bi-weekly. I also had the idea to do dev logs on the off weeks. Maybe like 10 minute videos just to show off a thing. Doesn't seem right to advertise in the same thread. Where would I post about that? Still maker casual?
    hiddenone
    hiddenone
    The Maker Casual section includes the rule "Your Live Stream should be about RPG Maker games or the creation of RPG Maker games and anything surrounding that (programming, art, music etc.)", so you can post your dev videos in your thread too. Though if you have a project thread for the game, you could post there instead if you want to keep your reviews separate.
    gundambison
    gundambison
    what engine do you use? on YT review
    woootbm
    woootbm
    Should I make a new Twitter, or is it just this bad now? I didn't pay attention to it for like 3 years. And now my new posts have extremely low views compared to my old tweets. Or did I really get that much momentum from releasing my game and then drop it? :hswt:
    TheAM-Dol
    TheAM-Dol
    Twitter is a hellscape where brains go to rot. Just stick with the old one, though.
    woootbm
    woootbm
    Oh, right. Well, so long free exposure. I'm getting like 10 views now, which isn't even worth the effort. The old ones got like 1000. Although I don't remember how long it took to get there.
    fugahagen
    Just ride it out, Twitter is changing every day. Why even decide now? Everyone says its gonna fail but I look to Elons other comapnies and all the short sellers that lost the farm.
    What free video editing software do y'all recommend? Got a new YouTube to slap together! Wooo!
    woootbm
    woootbm
    It's good to see mention of these. I ran a search and had never heard of the things listed. So I guess you guys just confirmed that I've flat out not been in the video editing field for a while. ^_^;;
    I've used OBS a lot, though, so that one's A+
    fugahagen
    What TheAM-Dol said. OBS if you need the extra features otherwise just use shadowplay its a lot easier.
    Davinci Resolve is amazing though. I tired a bunch of others and Resolve was easy and powerful and had all the features you will ever need.
    Garryg
    Garryg
    The free version of Davinci Resolve is quite easy to pick up and has all the basic features you are likely to need. I only started using this recently myselfe.
    Looks like Sherlock Holmes is finally full public domain! No need for a "fan game." You can just rip it right off and even charge money for it :biggrin:
    • Like
    Reactions: TabletopWeeb
    kirbwarrior
    kirbwarrior
    @Philosophus Vagus I mean, laws are a train-wreck in the states, but that's neither here nor there.
    Nereid
    Nereid
    Nintendo holds copyright over all new ROMs?
    woootbm
    woootbm
    Well, I said a "ROM hack", which is how a lot of fan games are made for an nes emulator. This is a violation of the game's license. But yeah. To release a game for their hardware you need a license. You can get away with it, maybe, if you're lucky like those WisdomTree games. But I doubt Nintendo would ever approve of a new game for old hardware.
    Got sick so didn't spend nearly as much time on game as I wanted to over my vacation days. And, man, I lost a lot of time to travel/visiting. I thought my demo would be done for sure but I guess it's still a couple weeks out :kaoeh:
    • Like
    Reactions: Bex
    Bex
    Bex
    Do not worry to much and do not be sad for to long, this kind of stuff just happens. Do not push yourself to hard. I wish you well.
    Boy, I thought making collision for pixel movement + parallax mapping would take time but OOF. This is tedious.
    Can Elon crash Twitter faster? I want something as big to replace it so I can promote my game there. I also need to actually do promotion this time, heh.
    woootbm
    woootbm
    Elon has made terrible business and logistical decisions every single day he's been in charge. All of which he himself has made overtly public with his own idiotic posts.

    When a product is bad, consumers do not want it. This is what happens in a free economy.
    Bex
    Bex
    Sorry got a little carried away. My Post was not ment as serious as it reads.
    Atleast it will be interesting to watch how Twitter develops in the next year.
    woootbm
    woootbm
    Oh, whoops. You're not even American :stickytongue: sorry, it's hard to pick up on this kind of joke because these people are real!
    Random addition to next game that came from feedback on Oni. @TheAM-Dol commented that he liked how easy it is to avoid encounters, and my fiancé agreed. I've been making an aggro system because I felt they needed to be "game-ified." But this feedback made me stop and think.

    So now I've figured out how to adjust the chase speed of enemies based on the selected difficulty! Yay!
    woootbm
    woootbm
    I do wonder if I should make a post showing off my aggro system. It only relies on Yanfly's Region Event plugin, the rest is scripting/eventing. I made it because the Yanfly Event Chase plugin had some shortcomings/compat issues with another plugin. But I think it's preeeetty neato :hswt:
    30b4e14ceb04_0.png

    Trying another site to create AI art that doesn't have so many restrictions. This one has a lot of problems and is more expensive if you plan to use it a lot, but at least it will accept guns in a prompt and has a better idea of who Frank Frazetta is... sorta.
    Sort of an odd thought, but maybe this is a good idea. Finished the script for the first part of the game (which would make the demo) so I thought about making a prototype of the dialogue eventing so I can get a sense of the pace. But iunno. I kinda want to get more proper pieces in place before I do that so it actually looks like something.
    • Like
    Reactions: Nenen
    Nenen
    Nenen
    Seems good to me. Though I fully understand the struggle of wanting more pieces ready.
    Kes
    Kes
    I think you're right to be hesitant. Part of the pacing comes from what's going on 'around' the dialogue. Your visuals and game play directly interact with the words to create the full story, with its pacing. Separating the two could lead to extra work down the line when you bring them together.
    • Like
    Reactions: Nenen
    Had some art AI generated for my game. Such an awesome tool for making placeholders and references for a real artist to draw off of:
    DALL·E 2022-08-26 16.08.11 - Android in a tattered cloak holding a machinegun in an apocalypti...png
    I've been tooling around a scene in my head for a while. I finally got around to the writing of it. Just a couple days ago I finished writing it. And now I've realized, "Ehhhh this whole scene should be cut."

    The joys of writing :mrsatan:
    • Haha
    Reactions: Nenen and KoldBlood
    KoldBlood
    KoldBlood
    I've done the same thing with entire game mechanics. Work forever perfecting something then realize it doesn't jive with the rest of my game and end up cutting it.
    • Like
    Reactions: Nenen
    Working on mapping using RPGTools to create parallax maps using PVgames tiles/assets. It's super cool... but mapping is still something I drag my feet on getting done. I hate this but love the math parts of design, which is the opposite of a lot of dev's around, I think. It really do be different strokes for different folks.
    cthulhusquid
    cthulhusquid
    I like making maps, writing, and brainstorming, sometimes database work can be fun, and hate hate hate making animations.
    I love boring math:
    damagechart.jpg

    Been charting various curves of damage growth. I often wonder if RPGM's dev's do stuff like this. I feel like it's "no" since most people hate math, and I don't think the concept of what system designers do is well known. But maybe I'm too cynical from seeing games with default skills in them, heh.
    • Like
    Reactions: CleanWater
    woootbm
    woootbm
    The context of this one was that I had a balance issue to figure out. The "spellcaster" isn't meant to be top damage, but it does do high damage. It doesn't use a weapon slot, so I had to add an exponential component to make it catch up to end game weapon growth.
    CleanWater
    CleanWater
    I do. :guffaw:
    TheAM-Dol
    TheAM-Dol
    Just yesterday I wanted to visualize enemy class growth. Spent a few hours refining the curve for each class.
    DPS, Caster and Tank.png
    Another ugly prototype: hacking.


    The sprite will get replaced by your AI companion's avatar. She has to navigate from one end of cyberspace to the other to breach the device's defenses.
    I actually made this one before lockpicking. Been trying to figure out how to make it more puzzle-y.
    EDIT: Link won’t play in embed. Bah!
    woootbm
    woootbm
    @RianQuenlin Ohhhh! Well, given the number of views this has maybe this idea holds some merit, eh? Of course many of these puzzles are definitely too hard, heh.
    gstv87
    gstv87
    @woootbm well, that's the question: do you want it to be skill based, or wit based?
    woootbm
    woootbm
    @gstv87 It's an on-going debate in my head. On the one hand, skill-based makes it that much more of a break from the rest of the game. On the other, puzzle-based makes it fit more thematically. I think I'm gonna try to find a middle ground somewhere.
    A new ugly prototype: lockpicking!

    Player starts at the left and moves the black balls (IE tumblers) upward. Touching them moves them two squares, running into them moves them three. If they hit the first square (invisible in-game) they'll hear a click. Move too much, the whole thing resets. Very simple trial and error puzzle.

    Attachments

    • lockpick.png
      lockpick.png
      72.3 KB · Views: 18
    woootbm
    woootbm
    Super interesting! :biggrin: It might take me a bit to wrap my head around this. You've built this in a more sophisticated way than I did. I'll probably have some questions. Also the hard lock doesn't let me finish the last tumbler and I can't figure out why.
    LyraVultur
    LyraVultur
    hmm I'm away from my desk for a while, but I'll check it on my end when I can in case I screwed something up with the hard lock lol
    I added a lot of comments (green text) if you poke around that hopefully help explain stuff :)
    woootbm
    woootbm
    @LyraVultur I can work with this. You did a couple of things more complicated than me, heh. You have it checking the position of the events, while in mine these are purely visual; mine’s a variable. You also have sound play while the event moves. I just put this sound into the movement route.
    I like the buttons on the ground instead of having to follow the tumbler. That's a nice QoL change!
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ScreenShot_3_30_2023_10_5_45.pngstarted working on a new area today. It's a warped version of being inside someone's home. Also moved the face and Panic gauges to be out of the way of the map names. switching moods actively changes what you encounter. Calm is normal while anxious is all the way up to Manic.
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And yes kiddos smoking, alcohol and too much coffee or tea are bad for you - but in the 20's we didnt know that yet xD


This is for demonstration of random vocal.
My mom showed up yesterday and I wanted to proudly show off my comic con web page. So of course, it no longer existed. I guess when the 4 day event was over they removed it.
Feeling like a creative Pattato this morning...

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