Sort of an odd thought, but maybe this is a good idea. Finished the script for the first part of the game (which would make the demo) so I thought about making a prototype of the dialogue eventing so I can get a sense of the pace. But iunno. I kinda want to get more proper pieces in place before I do that so it actually looks like something.
I've been tooling around a scene in my head for a while. I finally got around to the writing of it. Just a couple days ago I finished writing it. And now I've realized, "Ehhhh this whole scene should be cut."
Working on mapping using RPGTools to create parallax maps using PVgames tiles/assets. It's super cool... but mapping is still something I drag my feet on getting done. I hate this but love the math parts of design, which is the opposite of a lot of dev's around, I think. It really do be different strokes for different folks.
Been charting various curves of damage growth. I often wonder if RPGM's dev's do stuff like this. I feel like it's "no" since most people hate math, and I don't think the concept of what system designers do is well known. But maybe I'm too cynical from seeing games with default skills in them, heh.
The sprite will get replaced by your AI companion's avatar. She has to navigate from one end of cyberspace to the other to breach the device's defenses.
I actually made this one before lockpicking. Been trying to figure out how to make it more puzzle-y.
EDIT: Link won’t play in embed. Bah!
Player starts at the left and moves the black balls (IE tumblers) upward. Touching them moves them two squares, running into them moves them three. If they hit the first square (invisible in-game) they'll hear a click. Move too much, the whole thing resets. Very simple trial and error puzzle.
I sometimes think about doing a YT channel for RPGM game reviews. Specifically because I don't think the ones out there are harsh enough. Not to be a jerk (although being a jerk is fun), but because artists NEED to hear negative things to improve. It can't just be all positive reinforcement all the time. Ya knoooow?