Recent content by WormZ

  1. WormZ

    RMMV SRD_Gameupgrade Won't let me start the game.

    Hi, sorry again for the delayed awnser. These are the plugins i currently have on the game.
  2. WormZ

    RMMV SRD_Gameupgrade Won't let me start the game.

    Thanks. i know that, and i have gameupgrade above all other plugins. but it doesn't appear to be THAT.
  3. WormZ

    RMMV SRD_Gameupgrade Won't let me start the game.

    Sorry, im kinda busy with work at the week so i couldn't reply sooner. Im using: "SRD_PreloaderCore", "SRD_GameUpgrade" and "GALV_MessageBusts" at first the plugins worked fine, but then they wouldn't work, so i began to do research but i couldn't find info. about it. Im using the steam version...
  4. WormZ

    RMMV SRD_Gameupgrade Won't let me start the game.

    I am using the plugin that reloads parts of the game. i only use the plugin for "bgm" and "se". the one problem with this, is that the game just doesn't load. when i play the game, it gets frozen in the very beggining. (so, it just won't start, it stays as a black screen when i try to test it...
  5. WormZ

    RMMV SRD_Gameupgrade Won't let me start the game.

    When i installed "SRD_Gameupgrade" the game just won't start. i also installed "SRD_PreLoaderCore" and i tried to start the game by disabling both. and the game ran normally. i cannot run the game with "Preloader On" if "Gameupgrade" is off, so i tried turning off preloader and turning On...

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So I figured out how to put words and pictures in the screen transition. It even wipes away from both the top and bottom. The possibilities are endless! :LZSexcite: I'm going to devise secret messages now for them because I'm a terrible wonderful person like that. :kaopride:
December has arrived and with that, an ¡update for Aletoir Feast! a game made it for the One Map Challenge. I will use some of the remaining switches, variables, and events from the challenge limit to add more content but keep it within the requirements. ¡Have a nice day Everybody!
What I worked on today. :LZSjoy:

No stream today, make a game in MZ is continuing next week!
It seems MOG Weather only has a "clear" function to instantly erase a given weather effect. Probably works well if weather only changes at map transfer, etc, but looks very abrupt if weather effects are continuously changing. So my next challenge: script a "fade" function to gradually fade the sprites and wait to "clear" the current weather until the opacity of all its sprites hits zero... or something like that! XD

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