Recent content by wzackw

  1. wzackw

    OrangeGreenworks - Steam Integration with Achievements and Time Log

    I already am using a plugin for the that (the one you provided in the quoted message). It fixed past problems with save location... But thanks for explaining that - I'll look into save file location plugins.
  2. wzackw

    OrangeGreenworks - Steam Integration with Achievements and Time Log

    When the game is opened on a Mac outside of Steam, it goes straight to this error: (But if you go to Contents > MacOS and run "nwjs" it works fine.) And the problem only happens after the game has been uploaded and downloaded. (Right after being deployed it works fine.) It seems similar to...
  3. wzackw

    OrangeGreenworks - Steam Integration with Achievements and Time Log

    I'm having a problem with the Achievement notifications displaying. It sounds like other people might be having similar problems but it's hard to tell without pictures. Achievements themselves function fine, but the notification gets cut-off like this: (The bottom right is the Achievement...
  4. wzackw

    Monster Garden: FINISHED

    Thank you!
  5. wzackw

    Monster Garden: FINISHED

    The game's officially done and coming out on Steam and itch February 8th! Wish me luck. :)
  6. wzackw

    OrangeGreenworks - Steam Integration with Achievements and Time Log

    Hmm, I don't know. Doing all that worked for me (of course after doing the other steps of putting files in folders pre-deployment, but that part's the same as deploying to PC). EDIT: And in all my struggles, I never had it crash on startup. When I did anything the wrong way, the worst that...
  7. wzackw

    OrangeGreenworks - Steam Integration with Achievements and Time Log

    I agree that it is unnecessarily complicated. But did you see my post above? I tried to explain it as clearly as possible. You just have to go inside your game and inside the nwjs file (by right-clicking and choosing "Show Package Contents" on both), add the contents of the "Resources" folder...
  8. wzackw

    OrangeGreenworks - Steam Integration with Achievements and Time Log

    I found a solution, but it doesn't involve copying anything into Game.app\Contents\Resources\app.nw as @Nekonron suggested. (I ended up at this solution because I couldn't determine which files should be copied into the app.nw folder. Just copying the Contents folder from nw.js into...
  9. wzackw

    RPG Maker MV Message Boxes: Special Characters

    I am pretty sure I tried using the unicode heart (copying and pasting from unicode special character lists), but it still appeared as garbled text for some people... I don't know. But you can always just put the heart in one of the weapon or armor slots like I am now and use that! ;)
  10. wzackw

    RPG Maker MV Message Boxes: Special Characters

    Thank you! I actually meant to post that I found a workaround by changing the sword icon to a heart image, giving the sword no name, and then using the function that displays the name of a sword with the sword icon. But yours is much simpler!
  11. wzackw

    RPG Maker MV Message Boxes: Special Characters

    So in other words, it is impossible in RPG Maker MV to display hearts, which seems to have been possible in past versions of RPG Maker? I'm using text hearts that appear garbled for some players...
  12. wzackw

    OrangeGreenworks - Steam Integration with Achievements and Time Log

    When you say that you "copied and overwrote everything from nw.js", into what folder did you copy them? I overwrote "PkgInfo," "MacOS" and "Info.plist" with those from from nw.js, and then copied the contents of the nw.js Resources folder into the Resources folder of my game. But I must be...
  13. wzackw

    OrangeGreenworks - Steam Integration with Achievements and Time Log

    Thank you! And do I need to rename the default game.exe if I use greenworks 0.7?
  14. wzackw

    OrangeGreenworks - Steam Integration with Achievements and Time Log

    But do all versions from then on out slow things down? I thought it was just the really recent ones, and that there might be a mid-period one that is an improvement over the original but doesn't slow things down yet. Sorry for such a nitpicky question!
  15. wzackw

    OrangeGreenworks - Steam Integration with Achievements and Time Log

    @Hudell First of all, thanks for making this plugin! I don't plan for stats, steam cloud or anything like that, I just want stable, functioning achievements. In that case, what is the most recent version of all the files that I should use to avoid running slower? 0.7 of Greenworks & nw.js...

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Hero: Not again!!!
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sooo I'm making the music for my game and yeah... prepare for a very non typical rpg ost... I don't even know how to make typical sounding stuff. I can do D&B, hiphop, glitch, and whatnot all day tho lol.
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