My settings are rarely so simple that the protagonist can be either of those things. For one, I have this game where the protagonist is a being that lives in other dimension and is using a machine to control a body in our dimension. That's not chance, and certainly not a prophecy.
Oh but I DID go as far to explain why everyone is taking turns in one of my games: you are a higher entity with the ability to control time, and the characters are mentally controlled by you. It ssems like there are turns because you freeze time after every action to plan your next move. And...
What are the RPG(s) that you consider masterpieces in narrative/world building?
-Xenoblade (Plot and Setting)
-Mass Effect Trilogy (Plot and Setting)
-Dark Souls (Setting)
-The Witcher Trilogy (Plot and Setting)
Since I'm making a really hard game, I give players a 100% escape rate. If the player knows he is going to lose, might as well not waste his time. The game is already frustrating enough as it is. You can't progress unless you complete every battle, so they will have to come back and win at some...