The very first option under plugin parameters, DataSource Config: DataSource type, is is set to JSON or plugin manager? if it's set to JSON the plugin will attempt to load a separate file in-game. If you set it to plugin manager, you can do all your book creation through the plugin.
It worked perfectly! Thank you so much!
Thank you again for your help!
I've been trying to use Yanfly's Skill Core plugin to create a skill with a custom effect that will check the current scene and then activate a switch if the skill is used from the menu. I am trying to have a skill that's usable in battle and on the map that will behave differently...
Hi blade911, I've started working on the same situation today and I've found the code
works as an actor bind but not as a main bind. Also note, it only works as the actor bind with the code set as the main bind. I plan to work on it more when I can. I'll let you know if I come up with anything.
I think the bulk of your solution lies within the Lunatic Code: Custom Synthesis Effects portion of the plugin. I am just learning myself that there are many different effects you can add to the items the player can synthesize.
This code placed inside the craftable item's note box will turn...
Thank you for posting this! It is exactly what I was looking for! After looking at the sample of Lunatic Mode: Custom Synthesis Effects, I knew it was possible to add to variables like this but I couldn't figure it out on my own.