Basically, to change to any class the class needs to be able to equip any weapon.
Let's say a warrior can change to a mage or archer.
The class warrior must have the weapon type staff (mage) and bow (archer) and sword (warrior).
Whenever the player equips a weapon type staff (short...
The demo was terrible at first. LOL
Text message was loading slowly but became fast afterwards. Side view battle was horrible. The graphics were cut off.
I guess we developers need to optimize the gameplay and resources for the devices at the first stage of development.
By the way, i'm using...
Plugins i'd like:
1. Yanfly Ace common event shop. With different costs and not showing and cost if it is 0 cost. In Ace I had to ask for a script to remove the 0 cost.
2. Skill restrictions ex plugin that limits the times a skill can be used in battle. Also a way to reload/reset the number of...
High DEF, High HP, High ATK, able to cover allies but slow and can not heal by potion or magic.
A mage that use guns. The only unit able to 'repair' the golem knight and alter its parameter in battle.
Quick. Less MP and use low tier magic.