OK i think I figured it out
The reason why this wasn't working was that I was directly
calling the common event instead of ONLY using the control switch alone
testing this, I had 2 different setups. One with just the common event call, another with the common event call AND the control...
So what I'm trying to do is a "Quest book updated"
pop-up notification that slides up,
shows up for a few seconds and slides and fades out.
I can get this to work as a regular map event with parallel on just fine
( and this would be okay except if I leave the map the image gets perma-stuck )...
It's out on Steam as early-access at the moment, please check it out!
( you'll find gameplay video and some media there,
for character bios and lore visit PHMT Toyhouse )
You take the role of Alice - a single-parent daughter
I wish I'd been able to take a photo of the kittens at work. I love working at the pet shop... also those kittens just wanted my attention all day, but I had to stock the cat food and stick stickers on pet beds.
Of course, I did make some time for those sweet little kitties. They just wouldn't stop meowing!