Here are some ideas: Earn allowance at home by doing chores such as picking vegetables in the garden or cleaning up as the baby throws cereal. Have a dog-walking job going around the block with the neighbor's dog. (Mini-game: Dog runs off. Find/catch dog. Repeat daily.) Make people happy...
Don't get me wrong, a lot of the stuff I mentioned isn't "broken." I'm just speaking from my perspective as a player who likes choices and likes to feel like I'm driving the pace of the story.
What I often do is play through my game with a word processor document open and every single thing...
When your mouse hovers over the text box it gives options like adding \|\^ at the end of your text. That would cause the text box to wait one second and then go away on its own. You can tinker with those options and see what you like.
I just played this for a few minutes so I know there's a lot I didn't get to see yet, but I already have some suggestions. ^_^ These are just my humble opinions -- I'm certainly no game making expert.
I am impressed with all the care and detail in the descriptions and dialog; I can tell...
I'm having some trouble finding an established sub-genre to classify our current project. Effervesce Fallacy™ is loosely based on chaos theory . . . does anyone know what this sub-genre is called?
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