Here are some ideas: Earn allowance at home by doing chores such as picking vegetables in the garden or cleaning up as the baby throws cereal. Have a dog-walking job going around the block with the neighbor's dog. (Mini-game: Dog runs off. Find/catch dog. Repeat daily.) Make people happy...
Don't get me wrong, a lot of the stuff I mentioned isn't "broken." I'm just speaking from my perspective as a player who likes choices and likes to feel like I'm driving the pace of the story.
What I often do is play through my game with a word processor document open and every single thing...
When your mouse hovers over the text box it gives options like adding \|\^ at the end of your text. That would cause the text box to wait one second and then go away on its own. You can tinker with those options and see what you like.
I just played this for a few minutes so I know there's a lot I didn't get to see yet, but I already have some suggestions. ^_^ These are just my humble opinions -- I'm certainly no game making expert.
I am impressed with all the care and detail in the descriptions and dialog; I can tell...
A video game has a brand attached to it.
No offence meant, but it is disadvantageous to use the default RM graphics due to the fact that they can correlate your game strongly to other RM games and whatever associations a user has with those unrelated games.
thats it, i 've had it, I will NOT promote my game as a "retro RPG" when its done, i have in the past but it is literally the first thing on every rpg maker game description to the point that you'd think the sales pitch came with the RTP. I refuse to use that angle.
My memory is embellishing the quality of NES era game assets :/ .... I need to stop comparing my work to somthing that was groundbreaking decades ago. Especially since its not as good as I seem to keep remembering it to be.