yes yes, that sounds more in line what I want!
Many thanks dude!
It would be helpful to have the "maximum" on different color than the available range, so you know where the limit is at, if that's possible.
(a.atk * 4 - b.def * 2) * (v * 0.1)
this is the formula right? I would imagine in the v I would put the number of variable where of the maximum distance I want, I am right? or it is an specific distance?
Yeah, this is probably not what I am searching for.
Any plans to do a plugin similar to what I said(Hitrate being affected by a "maximum" distance)?
because so far I only see specific damages only used on specific distances unless I am understanding wrong. I would like to put my own maximum...
so let me get this straight, the way the rangedmg works is that every "percentage" affects both damage and hit rate and not only that but also every "percentage" resembles a maximum of when shots stop being consistently accurate, is that right?
in this case what I would want to do is change the hit rate depending on the distance, like if you can shoot 7 tiles ahead but 5 tiles maximum if you want to have the max hit rate, after that, the hit rate would decrease.
I am guessing that's possible with your plugin plus formulas
well, here we go again, now here's two things I need to get done, one is that I want small healthbars above the characters, is that possible?
The second one is that I want to remove this
I know this is the window that will show you your healthbar and your MP, but beacuse my window is smaller...
well, I discovered my game crashed because I had my skill badly written.
Here's the thing tho, the guy still refuses to use AOE buffs, does it have to do anything with the AI?
I know it happened once with AOE techs, so probably similar happens here also
If you're an artist of illustrations, you're doing fine.
If you're an artist of writing, you're doing fine.
If you're an artist of programming, you're doing fine.
But if you are all three above (and more) you cannot allow any distractions in your life.
After working out some initial confusion, I managed to get Yanfly's Improved Battlebacks successfully working on a test battle, changing the battleback and getting it to scroll during combat. This means that I can have graphically dynamic battles on moving platforms, like the roof of a train or the deck of a ship/airship...