I have used this method before (I think this is the most famous) but the saves are still hidden, so as it didn't work I tried to migrate to the method I mentioned in the other post.
Maybe he must have modified the code of this method to work with local save, but I have no idea how this was done.o_O
First I want to say that I work with adult games, so the games I know are for adults...
I apologize for this and if you don't want help I will understand.:smile:
I recently tested a game called "Peasant's Quest" and I realized that it is possible to save the game on the smartphone android and...
I was wondering if anyone could help me find a way to make the saves be stored in the data local folder of the game(Ex Android/data/"gamename"/files/), I already found some RPG maker MV android games that can do that.
I found this AndroidDevKit that seems to have a method to save to the local...
I found this Android Buid Kit that seems to have a method that allows the game save to be saved on the local storage of the android device.
It has been almost a year without being changed.:unsure:
I managed to make the game work with this...
I don't know if I did it right.
Was I supposed to add it to the index.html?
I tested it and it didn't work.;_;
I noticed that if I disconnect and connect the controller while I use a browser, the browser restarts too.
I just had my first real fire. Dad made burgers for lunch and the grill caught fire. He tried to get water but I told him you should never put water on a grease fire. So I got him the fire extinguisher under the sink and we managed to put it out. I can still smell a little of the smoke coming from the patio, but at least it's clearing. It sure was scary though.
Could not for the life of me figure out how to implement the dual/triple techs in Touch the Stars in a player-friendly way. Was describing all the problems to my wife and just rubber-ducked a solution that should work brilliantly.
I think I'm going to make each equippable item in my fantasy RPG grant a skill while its worn (in addition to the character's learned skills). Equipped gear that might be weaker in stats can still be useful in certain situations if the skill they grant exploits a weakness or resists a strength in the monsters being fought. This could potentially open up lots of build strategies to play with for fun.