Yeah, haha. I'll watch the tutorial video. Also, do you have any idea how I can properly position my dragonbones battler during battle? I am using yanfly's battle engine core plugin and row formation plugin. I tried playing with the anchor settings on both but I am unsuccessful in doing so.
My girlfriend did the sprites. She does draw commissioned works, projects and etc. She's also the one who drew the characters in Dragon Date H-game that will be launched soon.
Here's her portfolio.
What other techniques/tutorial videos...
I see. That's kinda stressful on your part I guess.
I hope we'll get an update or a way to get the dragonbones battler show the state and to work with yanfly's class change plugin soon.
I am seriously hoping since both Kel and yanfly already collaborated on this plugin. Another collaboration...
@Dirge Ohhh i got it now~ I managed to get it to work! Thanks dude!
I can now understand what you mean on your previous post regarding multiple weapons with different sprites. Ugh.
Another thing, in my project, I use yanfly's class change plugin as well where in when I change to a different...
@Dirge I managed to import my sample dragonbone battler to rmmv, however, the animations I have created does not seem to work.
How can I properly tie up the animation based on the notetags?
Do the animations I created need to meet certain criteria in order for it to work with the notetags...
I've been in a block for over a year now but after I've seen this plugin, I urge in continuing my project came back~ This is definitely Awesome!
I managed to somewhat learn the basics and how to animate a sprite using dragonbones software. I checked the sample dragonbones resources...
I was just planning to monitor and read all the comments here but I can't help and stay quiet anymore.
I updated mine by following the actual instructions, step by step and it worked.
The instructions haven't changed since earlier versions, I remember updating mine using the same steps...