Trying to make a triple-team skill that requires 3 specific actors to both be present in the current party and free of several states that would preclude them using the skill (dead, sleep, frozen, etc). I've been using the provided script for a dual skill that works perfectly, but I can't...
Ah, I understand. I might have to just find another key set-up. That alternative you mentioned would also work, if it’s not too difficult an addition. Someone else may find it useful as well. Thank you for your time.
Great plugin! Is it possible for you to add a parameter to set the pick up function to be either hold 'ok' or simply press 'ok' to grab and press again to release? My current control set up makes it pretty difficult for the player to grab and also move around.
Okay, I think I’m tracking now. The format is “If….else…end”. I thought it was like “if….end….else….end”. So if I’m using “end”, it’s being used to conclude the preceding “if” statement. Thanks for your help, it was probably time to learn this properly anyways.
Hmm...so I need to have 'end' in several places? I thought end was only used at the very end of the statement. I'm obviously not well versed in this sort of thing lol.
if (user.skillMasteryLevel(173) >= 1)
motion escape: user
move user: target, front, 25
Can anyone with more brain wrinkles than me figure out why this isn't working as intended? I want each hit to have a different animation if it's critical or not, but maybe I have too many "ifs" going on here or something. It also has additional hits based on the mastery level of the skill...
If I'm trying to have icons appear in the progress section based on switches and I use
...is there a way to have the icon show without the words "true" next to it? I tried being cute and setting the font size to zero but that didn't work.
part of the common event help menu I'm working on. I used Yanfly's Common Event Menu to set it up and here's a screen of once you've selected one of the options. This one explains the 6 different battle commands.