Zachimera
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  • Spriting is always super time consuming, but it's rewarding when it looks good. The animations/walking/directionals are what take the most time, for me. Super excited to get everyone in the game, though!
    Amysaurus
    Amysaurus
    True, true! I don't know about you, but for me it's the back-views of characters that always trip me up! :rswt
    Zachimera
    Zachimera
    Somehow the back-sprites are usually easy for me! The side sprites on the other hand... @ . @ !!!
    orochii
    orochii
    The thing that sucks about backsprites is that everything interesting is always in the front. Your face is in the front, you throw punches forward (usually), and the boobs are more often than not in the front.
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Still alive! Totally did not finish in time for the Jam (boy that's late) but tl;dr of the last half a year is Work term -> Covid Lockdown -> Sick... again -> Full time Employment. Game stuff has been on hiatus but got a new graphics tablet so hopefully updates again soon. =D
Going on hiatus. Won't be back until mid October.:LZSoops:
Just read the English lyrics for Despacito. Ramen aint innocent no more! :kaodes:
Well today was blown away with nothing to show for it. I made a new character to my game who I was going to have a protection mechanic where he protects my main character randomly unless it's a critical, and no matter what, to check if an attack received will be critical, means checking the apply method. This means rewriting the entire method and I refused to do that.

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