Well you ain't fitting that huge map into a 544x416 resolution.
The little portion that's showing is the only bit that can fit your game window. I believe you want to show all the map at once, and while it's possible, it may require a completely different script that converts your map...
Yeah, your editor can't launch any executable other than Game.exe.
You'll have to rename it back to Game.exe (and delete UNHiNGED.rpgxp, why'd you have two project files in your folder?). Don't worry, you can rename to whatever you want after compiling your game.
I have three ideas:
Is there anything blocking the path of either the player or the NPC?
Is the tileset of your map configured correctly? Make sure the "ground" is passable.
And most importantly, is your event set to Autorun/Parallel Process?
Sounds like the forum is running an outdated version of S9E Media Sites, the add-on that handles media embeds.
You aren't doing anything wrong, we just have to wait until the staff installs a new version of the add-on (which is weird, since they just updated the forum a while ago, so they...
Well this is only possible with mathematics. Specifically proportions and probability.
But before trying to do formulas and stuff like that, can you please elaborate a little bit more? Do you plan on having different probabilities for each item or do you want to use fixed proportions?
The right angel was good in the first image you sent me. You only have to check the variable once.
I'll give you an example of the stairs password:
Pay close attention and you'll see that this matches the second image I sent to you, the one describing every single event.
You won't need this conditional branch. Because with that branch you're implying that the Left Angel is the first one in the password, when it should be the Right Angel, or am I wrong?
Everything you need is to check if the Variable equals 5 at the moment the player is interacting.
The first conditional branch is wrong, you're basically saying, if the Left Angel is the first one (Variable == 0), then set the counter to 4.
You'd want to do that with the Right Angel, since that's the one starting the password. You only want the "Variable [Secret Stairs] == 5" branch.
You can set any variable to a random number between 0 and X. It's one of the options in the Control Variable command.
From there, you can have different branches, for example:
* Set variable X to a random number between 0 and 1
*If variable X = 0 do ----
*If variable X = 1 do ----
Got distracted... again. So now I'm on project.... 5? 6? I can't even remember off the top of my head how many plugins I have in the works. Though I blame the latest two on a coding youtuber I watch occasionally. He codes in C++ but walks through the process well enough that it inspires me to do similar things for JS plugins. So... blame him for my lack of activity. lol