Sorry, should haver added that the instructions also had it set to 'parallel'!
Many thanks for your comment, it was exactly they type of information I was looking for. I am eventually aiming for a larger RPG style game, so this method definitely seems like something to avoid at my level...
Just a quick question regarding transfer methods from one map to another. I'm going through the 'Make a 2d RPG in a Weekend' book and he uses a transfer method of:
Control Variables: #0019 X = Map X of Player
Control Variables: #0020 Y = Map Y of Player
If: X = 55
If: Y = 42...
I'm just going through and trying the various options, but could you give an example of this please. It sounds like it'll save a lot of time for me as my game will be very heavy with choices, but I'm unsure how I would do this?
Sorry, another newbie question I've not been able to find the answer to via searching forums and Googling.
In a dialogue I have with my MC and an NPC, there's a long exchange and then a list of questions for the MC to ask (I've used show choices for this). However, after the first...
Question as the title - My intro has a cut scene in which I have two party members talking, they will then get attacked and rescued by a new party member. I then transport them to a new map (hospital), where the MC will end up doing exploring by themselves. How do I change my...
Hopefully I'm asking this in the right forum?
Newbie question, so sorry if there's an obvious answer! I'm using the tileset from VisuStella's plugin game and think it's amazing. However, as I'm making large wasteland type maps, the ivy on the bottom right of the rock formation looks really out...
I was just starting to get into making my first practise game in MV when MZ came out, so thought I may as well jump into MZ and really like it so far. However, I'm still getting to grips with RPG maker in general, so I'm hoping someone may have some pointers for me regarding putting in survival...
So I figured out how to put words and pictures in the screen transition. It even wipes away from both the top and bottom. The possibilities are endless! I'm going to devise secret messages now for them because I'm a terrible wonderful person like that.
December has arrived and with that, an ¡update for Aletoir Feast! a game made it for the One Map Challenge. I will use some of the remaining switches, variables, and events from the challenge limit to add more content but keep it within the requirements. ¡Have a nice day Everybody!
It seems MOG Weather only has a "clear" function to instantly erase a given weather effect. Probably works well if weather only changes at map transfer, etc, but looks very abrupt if weather effects are continuously changing. So my next challenge: script a "fade" function to gradually fade the sprites and wait to "clear" the current weather until the opacity of all its sprites hits zero... or something like that! XD