The QMap objects retaining between maps seems to be fixed with the latest update. Found a small problem if you use the plugin command included in the the script e.g
"QMap SwordSwing animate once 4" with an event and activate it again before the animation has finished playing, it will repeat it...
Using QMovement, when I place a teleport event from one map edge to another, the player will instantly teleport back. Normally, without QMovement I think it ignores the player touch event if the player started the map on it, until they have walked off it.
I got around this putting a conditional...
I have a problem with QPlus and the Victor Engine SFONT plugin, which loads custom fonts. When QPlus is on the font don't load (blank) in the 'Select Item...' box until I mouse scroll. Any idea what might be causing this? Is there something in QPlus which affects fonts?
That's it! I turned on pathfinding for ABS and they return to their position rather than teleport. Problem is if I use the pathfinding I get a big performance hit if there are 2 or more enemies.
Here's the mousehold jitter and teleport bug in the latest demos.
Wow that's much better for the move to click now. I have another problem but haven't yet been able to replicate it in the demo so not sure if it's a problem my end. Sometimes ABS enemies will randomly respawn in their initial position, as seen at the 30 second mark of this video.
Also, if you...
Another QABS feature request: Change character sprite image.
Would be super useful to be able to do this in ABS sequence. The spritesheet I'm using for all the ABS character poses is getting rather humongous....
Don't think this plugin has worked for a while now. Recommend using the QTouch plugin instead, it essentially does the same thing.
Using 'Move on Click' with QMovement. QPathfind and QSprite the character will use his idle pose at times during the movement (presumably when it's recalculating the move) and it looks ugly. Would be good if it just forced the dashing animation during the move. Here's what I mean:
@GameFire You'd need to cut up that house image to do that, with each image having the anchor point at the bottom (y1). E.G. One image for the fence/beams, one for the start of the house. That's how I've done it in a similar situation.
Got sick and had to take a few days off work in order to get tested and make sure it wasn't the big one. Felt a lot better today and thought to myself, "Hey now, I can't get tested until tomorrow anyway, I can get so much character art done today!"
....I watched Youtube and browsed this site for hours instead.
But at least I'm doing the art now! Yaaaaay.......