I configured the execution environment correctly in the tutorial, but I still couldn't trigger the achievement correctly.
I used RPG Maker MV version 1.62,
Greenworks - v0.13.0 - nw - v0.29.4 - win - x64
NWJS - SDK - v0.29.4 - win - x64
Can I make a Chinese version based on the English plugin instructions on Mv3d.cutievirus.com? On the original site, on another jump page of the site (similar to the wiki's multilingual page). I like this plug-in, but I'm not very comfortable using it due to language issues, so I'm going to...
This really works. I abandoned the time spent making games and spent more than an hour reading through this 40-page post just to get a hint of new software. If you just announce the new feature directly, I will definitely not contribute so much traffic on this matter, lol.
Thanks for your help! The code is working.
I made a few small changes to the code for my own needs and added some comments that I hope will help others as well.
var mapx = $gamePlayer.x //Based on the player coordinates, increase or decrease this value to achieve the attack range of any...
Thanks for your patience, I have fully understood how this code works. But then came two questions:
1.MV's default "script" button has a 12-line word limit, so I can't fit all of the above code in. And segmenting it doesn't seem to work. It seems possible to write this script as a js file, but...
I get the general idea of what's going on.
The pink part means: get the event ids corresponding to x and y on the map and store them into the variable 04 (object ID).
The following code then determines whether the comment bar for the corresponding event has the word [敌人], and if so, opens the...
All I do is take the coordinates to determine if there is an event on them, and then decide what's going to happen next. So I don't quite understand what you mean by region restriction, because it doesn't seem to have anything to do with coordinates, right?
Forgive me if I'm wrong.
I don't know anything about code, so I use the default "Get Position Info" button to get the current player's coordinates.
Then, according to this rectangular coordinate, the player is facing the direction and whether he is attacking or not. If the attack occurs, the coordinates in the area...
Sorry, I am a Chinese user, so the above screenshot has Chinese.
The general approach is to get the coordinates in front of the player through variables, and then determine the effect according to the above script.
Maybe there's something wrong with this coordinate acquisition.
No one seems to have the same problem as me? I use coordinates to determine the player's range of attacks, and execute certain commands if there is a target event in the range.
However, in the actual test, as long as the NPC moves, even if the player is in front of the NPC, there is no...
Some people have too strong of an opinion about what maker is the best, I've seen discussions like:
- I prefer VXAce because I like the style of the RTP better than the older releases
- You're worse than Hitler
My number one take away from this game jam is to make small games that are as polished and bug free as possible. Far less dev time, and if the game flops, it matters less because my time investment is much lower. Also, whatever ambitions I have... aim for about 10% of them. They are clearly too high, and will involve stuff that likely won't matter.
I'm finally back!
A lot of RL issues happened this year which didn't let me work on Aithne as much, but I am back with new inspiration!
In that time my art style also changed a little, so I'll be doing a small art change with busts/menu art