Ohhh, you have it structured like that.
In that case there is something that can be done. It is possible to have duplicate maps. I.e. maps that exist in multiple discs.
Say that map 42 is Palace of Heroes. You could then duplicate the map in Disc1 and have it contain just 1 event that runs as a...
You have multiple options. Here's a list of some solutions I see in order of best to worst according to my subjective opinion:
Wait for an RPG Maker XP editor patch that removes or raises the map limit (Not gonna happen)
Use my Disc Changer script
Create episodic games
Create multiple games...
Yes, with scripting.
You can consider skipping the title screen and then event your own cutscene before eventing your title screen.
A number of games have done this so it is a possiblity you can consider.
Interesting topic :3
Not to discount from your suggestion, but I want to let you know that you can rename the project file. This workaround is something you can do today:
P.s. the game.rmmzprojects are throwaway projects.
I am not sure I like the idea of the rmmzproject file being renamed...
Android does have a feature called AutoBackup: https://developer.android.com/guide/topics/data/autobackup
That said, Android is a bit of a fragmented mess so don't expect any particular backup option to work for all phones.
Technically you are correct, but to be even more pedantic, with your suggestion the tileset will still be used. Only using one tile is still using the tileset. Using one invisible tile or multiple invisible tiles? What's the difference?
From the player's point of view using a purely invisible...
There hasn't been much motivation for creating an XP => VX or XP => VX Ace converter given that the mapping systems has been seen as inferior.
Depending on how far you have gotten with your game I'd recommend either staying with XP or jumping straight to MZ with a possible reimplementation.
I'm in a much better mood about my game than I was 2-3 days ago. I keep switching between sideview and front because of the amount of assets needed for side (I'm drawing it all myself)... but I've decided to stick with front, for my own sanity. sidenote... people, planning is important. I've spent so long on just getting my game's ideas off the ground because I didn't plan ahead.