ok... ODDEST stuff... A. my computer lags when plugged in. B. Rpg Maker MV runs only at 40 frames maxed unplugged and barely 10 plugged. but here's the kicker... NONE of this was happening at my gf's house AT ALL. perfect 60 frames plugged in. WHAT...
when you start figuring out things within plugins to your benefit. I have an ATB gauge like grandia, but it'd appear at the start of the fights before any other status stuff. figured out with switches and whatnot how to get it to show up when everything else does. I'm really proud of that.
I really wish my game was far enough along for it to be actually playable beyond certain aspects. I think I've crafted a really fun battle system thanks to ATB, fighting game, and Boost point mechanics.
hmm... I just solved one of the more annoying sideview battler problems in MV.. Passive States and Visual States can make it so when your character is in crisis HP, they don't go back to normal walk/wait when it's their turn. they stay in the crisis motion... neat.
I've said it before but it's weird when people seem unwilling to settle for something that isn't quite what they want... when they are at the mercy of scripters. I've found sooo many workarounds during my project because I'm NOT a scripter. people have to learn to compromise. or pay someone/learn coding themselves.
hmm, I notice on google when I look for rpg maker stuff, MZ never comes up at the end... just MV lol. so I guess not too many are asking questions about MZ maybe? or it's tailored to me asking about MV.