zerobeat032
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  • fighting game fans might really enjoy my game battle wise, and I feel non fighting fans might learn some stuff. thanks row system. pokes, neutral, and zoning time...
    any else using Luna Engine MV? I'm FINALLY getting the hang of it lol.... but I there was a way to use it for everything BUT battle.
    jkweath
    jkweath
    I would've started using it, but I ended up deciding to edit the menus myself. Not fond of the $60 price tag. Already had some experience so it wasn't nearly as hard as I assumed it would be.
    zerobeat032
    zerobeat032
    I got lucky... I bought it in early access and spent half of that. still not chump change. especially considering the headaches I'm having with it in battle.
    zerobeat032
    zerobeat032
    but it's got some good things going for it with yanfly style lunatic coding. I can change my menu command based on who's in the party.
    ... so I started on my custom menu screen FINALLY. I'll redraw these two later, but I wanted an example of how it'd look. basically pausing to play a game... in a game.
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    zerobeat032
    zerobeat032
    lol I actually think I remember that one, and I barely remember an hour ago sometimes... and thanks! yeah it took a while to get this set up right tho. getting the main menu to scroll one option at a time inside the bubble was... rough.
    standardplayer
    standardplayer
    Oh, the options get scrolled in that bubble? So then you're using a mask, I'm assuming?
    zerobeat032
    zerobeat032
    well... the picture of them standing and the bubble... it's all one picture. With Luna MV, I lined up the menu options with the bubble. and then I changed it from showing every option at once, to just one at a time. that was the hardest part of this actually because I had to figure out HOW to do that.
    Plok! looks so.... not cool lol. but geezus the OST for it is utterly amazing. Beach and Akrillic especially.
    I'm having such a hard time thinking of an interesting battle system. and not being a coder, certain things I wanna do seem a lot harder lol.
    FleshToDust
    FleshToDust
    You can event whatever's in your head without programming knowledge.
    KazukiT
    KazukiT
    I know its difficult if you don't know how to code if you want to make a custom battle system, I ran into a similar issue when I was making the battle system for my first game. Then I read a post here that stating, "A unique battle system is how you use your states".
    zerobeat032
    zerobeat032
    hmm I never quite thought about it like that actually. good to know!
    I've wondered for a while now... what is it about the YED SV plugin that just doesn't do transformations... I feel it's how it looks up the battlers honestly.
    zerobeat032
    zerobeat032
    odd... I actually FINALLY found a plugin that actually let's you transform using YED Sideview Battler... but the catch is, it's reading the same note tags still... meaning if the transformation doesn't have the same frame setups, custom motions and looping... oof...
    Welp... with numerous plugins and a bit of Javascript help, I've simulated an AP system in battle. Proud of myself honestly.
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    Wavelength
    Wavelength
    Nice job! With flexible tools like that on your belt, you can really start to get creative and figure out what kind of battle experience you'd like to create for your player.
    zerobeat032
    zerobeat032
    exactly! it's pretty satisfying being able to make use of all the stuff I've gathered to put this together in such a manner.
    I really wish people knew just how awesome ICF-SOFT's params plugin was in combo with other plugins
    zerobeat032
    zerobeat032
    I've created custom Gauges through SRDude's Battle Status Customizer. you can add these to damage formulas like gainhp. you can even use them in lunatic coding with yanfly plugins like the skill core to set up skill costs.
    I can't recommend Juice FX enough for those who might be able to draw but not animate, like myself. epic lifesaver.
    hmm... my art doesn't lend itself to tilesets well. but I don't want all parallax. but I'm having no luck making tilesets...
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    Reactions: standardplayer
    zerobeat032
    zerobeat032
    lol it's weird... I can draw characters all day to varying degrees. but maps? nope. not my thing. bad at drawing them, designing them, etc... combos are pretty good tho, just saying
    standardplayer
    standardplayer
    Yeah, maps are their own art. I have no visual inclination whatsoever, so they're pretty far from something I can do well. Pizza Combos ftw
    zerobeat032
    zerobeat032
    definitely... which is why I've been debating just drawing my own maps. I know how to in theory, but actually designing well thought out ones is another story. and yes, Pizza Combos always win lol
    Juice FX is actually pretty dang handy. with it, the guy in my pro pic, his cloak explodes in his battle intro. nifty.
    it feels so awesome that people seem to like the general direction of my rpg so fast. very motivating.
    hmm... I wanted something akin to fighting games in my game with QTE's... but apparently those are really hated in the rpg community... ouch lol
    Wavelength
    Wavelength
    Or, put another way... mayonnaise is great, and ice cream is great, but don't put mayonnaise on your ice cream!! Save it for the meals that allow the mayonnaise to bring out the flavor instead of clashing with it. :D
    Rockenberg
    Rockenberg
    I'm not sure who your target audience is, but I say make it the way YOU want it. Don't feel that just 'cause the rm community doesn't like means you shouldn't do it. Like, if your project ended up becoming crazy successful, I guarantee you there'd be a lot of people in the community who'd start using your idea.
    zerobeat032
    zerobeat032
    you both make good points. I actually have it implemented, tho I'm not terribly far so I could remove it. and I wanted to do it in a way that didn't punish players. they added to attacks as opposed to detracting. tho I've got a bit to think about before I go any further.
    FINALLY... a screenshot of my game that ISN'T in battle... grief. It only took from April to um... today
    zerobeat032
    zerobeat032
    Yeah, I'm trying to figure out how to make people stand out. I'm actually having a similar issue in battles right now with lines kinda blending together too much. I thought about giving characters an outline. but I'm not sure if that'd be good or distracting. and actually it is beat em up inspired in a sense. I wanted something pretty different.
    HexMozart88
    HexMozart88
    I don't think the sprites themselves need to be changed. I think just the background needs a thinner outline.
    zerobeat032
    zerobeat032
    hmm that's a good point actually. I figured I might've went overboard with the filter a bit. I'm realizing they should be a bit lighter on the backgrounds so the characters stand out more.
    today was very productive. got a walking animation done.I need to fix a frame or 2 tho. but overall... nice.
    the top secret boss in my game is actually a character from a comic book I never got made. but I feel it'd be a cool spot to drop her in.
    RachelTheSeeker
    RachelTheSeeker
    @The Mighty Palm Same, to be honest. I've made more than enough characters throughout my life to create new ones. At least, not new main characters.
    KazukiT
    KazukiT
    I just see it as a challenge to make new character. Although, having an old character re-purposed makes them almost like a new character.
    zerobeat032
    zerobeat032
    I definitely get that... I actually made a new character for this game... which is based on a different comic idea from 2002-03 lol... and grief... it wasn't easy really. but it was somewhat manageable because he's a combination of character's I don't plan on using, but still wanted in the game.
    it seems I can only do one of my talents at a time. stopped drawing for years to make music. now it's the exact opposite. drawing in front.
    FleshToDust
    FleshToDust
    You have to specialize or you'll be a jack of all trades, master of none.
    zerobeat032
    zerobeat032
    you've got quite the point. and my art has never been better as a result of one thing at a time.
    SmashArtist
    SmashArtist
    Looking nice, I like the stylization!
    One thing I think needs attention is the fact that the background makes it hard to see the turn HUD and the SV Battlers.
    Maybe with the animation it looks fine tho.
    zerobeat032
    zerobeat032
    yeah I've debated on how to filter the background because you're right lol, it is hard to see stuff. I'm probably going to turn down the filter on backgrounds for that purpose. especially since I purposely want battlers to pop.
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Here's a sample of some pixel edits I made.

Maybe for use as sidewalks.
If there are any mods or admins online, could you please see about the re-translation pages for RPG Maker MV? They are all down :rsad:
Werewolf cons: you lose control of yourself once a month and could accidentally kill your friends. Vampire cons: no garlic bread. The choice is simple. Werewolf for sure.
2 huge market drops in 2 days. So glad I sold my non-dividend stocks about 2 weeks ago. And if the dividend ones drop heavily, hey more cheap stocks for me!
My tutorial is live! It covers using Yanfly's weapon unleash to replace the basic attack skill with a more dynamic version depending on which weapon type the actor has equipped. It also includes how to import a custom function used to generate a random number within supplied minimum and maximum values, used in the replaced skills, to give weapons a set damage range.

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