sooo I'm making the music for my game and yeah... prepare for a very non typical rpg ost... I don't even know how to make typical sounding stuff. I can do D&B, hiphop, glitch, and whatnot all day tho lol.
when you realize some people who completely skipped MV dev wise are back... like whut lol? I would've loved MV stuff from these people lol. I'm a bit bummed cause I know I'm NOT getting MZ so I guess I'll just pretend these people are still MIA lol.
hmm Persona 4 and 5 had vital plot points spoiled for me. P4 during the playthru and friend spoiled the main antagonist and P5 on the friggin' way to pick it up, a RANDOM facebook post spoiled the traitor. I'm assuming I'll have all of P6 spoiled at the rate I'm going.
I keep debating on whether the character's in my game should have their language edited like in a comic book (especially with that aesthetic in mind) or just let them curse lol... I feel edited with symbols would look funny tho at least (in a comical way)
I probably would invest in MZ just for the heck of it... but I don't have the funds... been jobless due to covid for a while now. thankful for the situation I'm in to keep a roof over my head, let alone other stuff.
2 things... engine wise, some of these MZ updates seem pretty dope and I'm not even a plugin creator lol. and second, my friend is officially a boss character in my game lol... drew him a few days ago and dropped him into the game today lol.
I've been trying out Fell Seal: Arbiter's Mark, and it has an interesting approach to consumable items - you get a limited inventory that is automatically refreshed to max limits (1 or 2 each, craft to expand + improve effect) at the start of each combat. It's a mechanic that goes against the common urge to hoard consumables.