hmm in exploring MZ with FOSSIL... I see I'll probably need to stick with MV for now as none of the menu altering plugins I use work on MZ lol. and I don't have the money to dump into what I would need in some cases to update plugins to their MZ versions. Everytime I think of converting, 5 or more reasons popup on why I shouldn't.
I'm like legit having a bad time with keeping a consistent frame rate... it won't stay at 60 at all... even when I drop it to 30, it won't quite stay steady all the time. grief why is MV so... I don't wanna say unoptimized, but I kind do lol.
hmm... so I've wanted to try to fuse fighting games and turn based rpgs for my battle system... but I don't think it's feasible. mainly because so many seem to dislike inputs. I have them for every move, like a fighting game... but missing them just means you don't get the added bonus for that attack. I'm still on the fence tho if it's even a good idea.
making the MV/MZ SV battlers in my style with my characters has been really fun. I edit/ create original motions where needed and have a good template to streamline my process for these. I've finished 3 characters in under 2 weeks.
... I FINALLY found a way to balance Sideview and make sure I don't burn out drawing. it was staring me in the face the whole time. use the MV/MZ battlers as a template. I nearly drew the entire 18 stock motions in one day..
on twitter and amongst friends... I've debated sideview and frontview A LOT. then I realized I had drawn soooo much that it'd almost be a waste not to do side. but then I still haven't drawn quite enough either LOL. the joys of doing your own assets.
I have mountains of concept art for my game thanks to all the changes and stuff I'm probably not gonna have any direct use for. add in fan art like my avatar and yeah... I think I'm gonna have some of this in the game.
I wonder what the general view is on battle logs... especially in front view. I've heard some say that's a no-no, while games like Earthbound I feel do a good job of relaying info to the player... decisions, decisions
the author of Berserk passed away... grief. I'm not as big a Berserk fan as my friend, but I appreciate Berserk for so many reasons. even with my casual level knowledge, I understand it's importance to media as a whole.