Juice FX is great lol... this is like 3 different 5 frame animations put together through various frames of each of the the 3 poses. I use to animate almost all of my idle animations like this since I'm definitely NOT an animator... just someone who can kinda draw somewhat decently.
Was thinking and one reason enemies are taking way too long to draw is because they need too many animations thanks to some of the stuff I wanted them to do in battle. The battle mechanics needed them to be able to do more.
this one alone as like 16 or more different animations. the normal enemies all have only about 8 tho.
there's been various points where my game was actually frontview. I think I'm gonna go back to that actually. One reason I'm almost at the 5 year mark (come April) with this project is literally I just have to keep drawing stuff. So I think if I do what I'm thinking of with frontview, that'll save a LOT of time.
I realized recently since my game is still a turn based game, that something like the card game Yomi is a lot closer to what I should try to aim for combat wise. Should also help for those who don't really play fighting games to make things a bit easier to understand. ugh the struggles of trying to show love for my 2 favorite genres in 1 go lol.
been working on a bit of an RPS system to emulate the card game Yomi. You and enemies have 4 main types of actions... Attack, Block, Throw, or Dodge. there's stuff like Attack beating throw (or slower attacks), but losing to block and dodge. So now, you can plan ahead a bit to see what action type the enemy will use next.
finally filtered the new world hub I'm working on... at least the first map of it. I decided on doing something I'd worked on a WHILE ago, but ditched. having each area connect from this hub world just seemed cooler than one small ol' map with each spot as an event.
finally finished with these 2... I've got 2 more variants I wanna do of this one and then onto the next fighting game like enemy. since my game is kind of a team based thing. the more fighting game like enemies will be the team leaders while the other normal enemies are their supports.
basketball time... I actually think I'm gonna take a break once I finish the last 2 animations for this enemy and actually PLAY a video game again finally. I've been working on Tales of Arise almost the whole year thanks to getting sided tracked working on my game lol.