dunno if anyone here knows about Ghoulboy, but the composer started following me on twitter after seeing a screenshot of my game... that's so bizarre to me that my game is getting noticed by anyone honestly.
drew a new enemy tonight. an important one at that. now that I can use all of my own designs, thanks to no tilesets or pixel characters, It's nice to see my original stuff running around.
my battle system is REALLY coming together. I can already see strategies between 2 of my party members forming lol. helps that battles are 2 at a time. but the combo of these two is really fun.
I have a strong urge to make a tutorial video of all the random things I've learned since starting on my game. little helpful tips and stuff that may help people.
I've been struggling again about front view versus side as front allows me to honestly do more because I have to make less assets. but most don't care for front view. I might post pics of both to see what people prefer... tho I'm heavily leaning on front just to be able to add more characters.
knowing little things goes a long way. my characters do evade motions even if it's a miss and not an evade. audio manager let's me play a "danger" sound when someone's health is at a certain point. and I added a motion to set called intro and now it plays at the start of battles instead of walk.
Yesterday I went to get some new jeans for my new job... and discovered I'm a plus size. I'm planning on dieting so I can get back to where I was before 2020. I decided on a Japanese food diet because the recipes I can cook at home are both low-calorie and delicious.
Here comes a better driver AI. I sent some monks to pacify angry car drivers who previously just run over people without any consideration of life.
(Sorry, no English version of the video this time.)
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