so a plugin that was notorious for tanking framerates... no longer tanks framerates when you update your internal files. pixi 4.5.4 was NOT having it. but now that I'm up to 5.3.0 my game runs AMAZINGLY.
being able to transition music seamlessly is amazing. my main character's theme has lyrics and it goes from vocal version to istrumental when he leaves his room. and vice versa. and thanks to a plugin, the transition is seamless. I love it.
um... why didn't anyone tell how easy it is to add motions to Sideview battlers? I literally copied the last one, changed the name and index, said where it should play, and boom... I've got intro motions.
another day, another period of me wasting time wondering if I should move my project over to MZ or not lol. I don't have much done in my MV project... but I'm unsure if I'll have all the stuff I need to do it on MZ. I mostly just wanna take advantage of somethings that seem more streamlined.
it took soooo long to get character assist to work right in my game. like certain fighting games, a team mate can hop in, do an attack, then leave. it works since these are all one on one fights (usually)
some of you should kinda alert folks when recommending plugins that require money lol... not everyone has money, nor do they want to spend it... sure they can click the link and see it costs, but I usually try to say upfront "yo, this'll cost ya"... maybe I'm weird.
I got MZ a while back, but I'm basically just using my MV project in MZ but I can't use MZ plugins of course and I'm wondering if I should just bump the project up to MZ... the plugins seem so much more streamlined... but a fair amount cost and I'm extra broke these days.
The second draft of my script is almost done, and I don't think I'm going to write a third draft. I'll make changes to dialogue here and there, but I'm happy with the series of events the way they are.
Just found an obviously custom effect (i.e. edited by me) in my resources>sounds folder called "rip jaw off". Dear Lord what is wrong with me as a person that at some point I needed a sound *specifically* for THAT??