I saw a parallax video that used tileset assets but it looked like MV3D... but I don't think it was... I'm super wondering how they did it. it wasn't in English tho and it was randomly on Steam... not sure how to get ahold of the person lol.
I'm in a much better mood about my game than I was 2-3 days ago. I keep switching between sideview and front because of the amount of assets needed for side (I'm drawing it all myself)... but I've decided to stick with front, for my own sanity. sidenote... people, planning is important. I've spent so long on just getting my game's ideas off the ground because I didn't plan ahead.
oddly enough, at this point... 3 major things have kept me from porting my project to MZ... animations, and that's mainly because they don't match the artstyle of my game. and two... I NEED a YED Sideview Battler like plugin and I have yet to see one. 3rd, I don't have the money for all the stuff I need plugin wise. and I already have it on MV... lol
I need to force myself to take a break... I keep trying to push with artwork and it's causing my art to suffer as well as just my mental state. I'm once again burnt out on art. I wanna work on my project, but I can't without the art done since I can't use much for placeholders since everything is custom...
ok... ODDEST stuff... A. my computer lags when plugged in. B. Rpg Maker MV runs only at 40 frames maxed unplugged and barely 10 plugged. but here's the kicker... NONE of this was happening at my gf's house AT ALL. perfect 60 frames plugged in. WHAT...
when you start figuring out things within plugins to your benefit. I have an ATB gauge like grandia, but it'd appear at the start of the fights before any other status stuff. figured out with switches and whatnot how to get it to show up when everything else does. I'm really proud of that.
I really wish my game was far enough along for it to be actually playable beyond certain aspects. I think I've crafted a really fun battle system thanks to ATB, fighting game, and Boost point mechanics.
hmm... I just solved one of the more annoying sideview battler problems in MV.. Passive States and Visual States can make it so when your character is in crisis HP, they don't go back to normal walk/wait when it's their turn. they stay in the crisis motion... neat.