zerobeat032
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  • I need to find it so I can post it, but my main character is on a t-shirt thanks to my older brother. him and his wife took a pic I drew and put it on a shirt lol. Panic Attack has merch haha.
    knowing what makes gauges operate is pretty cool. with that knowledge and SRDude's hud maker... I have Yanfly's absorption gauges visible in battle.
    Finnuval
    Finnuval
    Yeah I could prolly guess the filter lol But as for your art it has this 90's quality to it which i really like. It has more of a 90's cartoon feel then an 80's comicbook feel to it for me but i still like it xD
    zerobeat032
    zerobeat032
    ahh ok. hmm I never thought about it like that, that it looked like 90's cartoons. not that that's a bad thing. I feel in that case, I'll lean in that direction as best as possible since it's working.
    Finnuval
    Finnuval
    just keep doing what you are doing as that is what works xD
    ... so here's my main characters running around inside "Headspace", a place people use as a safe place away from anxious/panic related thinking.
    when someone doesn't understand that fighting games of any kind have similar bases but the mechanics differ from game to game. Melee and Ultimate are very different games built on the same base.
    so a plugin that was notorious for tanking framerates... no longer tanks framerates when you update your internal files. pixi 4.5.4 was NOT having it. but now that I'm up to 5.3.0 my game runs AMAZINGLY.
    zerobeat032
    zerobeat032
    all of my yanfly stuff works so far.
    DarkSearinox92
    DarkSearinox92
    really? all? o.o Because every time that there was a pixi update, i see lot of rpg maker core changes, and even from yanfly with his scripts....
    zerobeat032
    zerobeat032
    all the stuff I use from him is working so far. I've only had issues with plugins that relate to pixi itself. other than that every plugin I use more or less works the same. I don't use every yanfly plugin tho, so there could be some that don't work... but all the ones I do use seem fine.
    I'm in a weird position... UI or performance. I updated some stuff but it makes what I used to update my UI not work. BUT, the performance boost is SUPER noticeable. I'm not sure what to do...
    TheoAllen
    TheoAllen
    If it just cosmetic (like particle effect which burdening the performance and has no reason to stay other than just cosmetic), then I would prefer performance over cosmetic.
    zerobeat032
    zerobeat032
    It was the battle status window basically. I had custom hp gauges amongst other things. It actually wasn't affecting performance. I can't get the plugin to work with my other internal files updated. otherwise I'd keep it most likely. my performance though is so much better now that I don't think it's worth sacrificing that just so I can use one plugin.
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    grief... lol... I keep seeing request for MZ versions of MV plugins. this is why I haven't moved over and just MZ for my MV project.
    zerobeat032
    zerobeat032
    I do feel MZ has been worth it as it can enhance MV projects. my MV project runs way better in MZ lol.
    SigmaSuccour
    SigmaSuccour
    Yeah, it's hard making a game with lesser features than the one before. XD
    So people porting over would naturally keep requesting until they know for sure those features are in.
    zerobeat032
    zerobeat032
    yeah it's understandable. outside of certain MZ plugins doing more than their MV counterpart or being more streamlined... I think if I did port my project over, it'd be years down the line. but I don't think I will with more and more plugins costing money. I've got all I need on MV.
    being able to transition music seamlessly is amazing. my main character's theme has lyrics and it goes from vocal version to istrumental when he leaves his room. and vice versa. and thanks to a plugin, the transition is seamless. I love it.
    um... why didn't anyone tell how easy it is to add motions to Sideview battlers? I literally copied the last one, changed the name and index, said where it should play, and boom... I've got intro motions.
    so, I've begun the process of restructuring my game's base setup entirely after feeling disheartened with progress and talking to a friend. I think I'm headed in the right direction now.
    cthulhusquid
    cthulhusquid
    I've already done that twice with my main project, and now I'm doing it for a third time.
    zerobeat032
    zerobeat032
    yeah, I've had to switch things up a few times myself. but this is probably the biggest one.
    I've been working on my game since April 2019... but, I think I've hit a weird feeling. I wanna start this process over. I think I've been going it this wrong.
    Celestrium
    Celestrium
    Why do you think you have been going about it wrong, make a list of what you feel is wrong and where you want the project to go. Do you need to just make some changes? Maybe have someone take a look or get advice?
    I will take a look (I need a few days, schedule overload) and I can give you honest constructive criticism if you feel that will help...
    zerobeat032
    zerobeat032
    I think the problem is what I want to do vs what I can do on my own. I haven't even technically started due to just doing all these assets. but I'm wondering was that best seeing as come April 2021, it'll be two years without officially starting. I've scaled back on a lot and realize what I want to do might not be possible on my own. My idea was to redo the basis of what I have into something a lot more simple.
    another day, another period of me wasting time wondering if I should move my project over to MZ or not lol. I don't have much done in my MV project... but I'm unsure if I'll have all the stuff I need to do it on MZ. I mostly just wanna take advantage of somethings that seem more streamlined.
    aero the acrobat 2 on sega had some absolute bangers on the ost... why Meeting Dr. Dis was just for a cutscene and not a boss makes me sad lol
    grief... when ONE plugin is causing a range of issues lol. but then you realize it's the only plugin of it's kind and you don't have a replacement for it lol. oof
    Hyouryuu-Na
    Hyouryuu-Na
    Which one is it?
    KazukiT
    KazukiT
    That sounds like pain in the neck. I have experienced that but it was one of Yanfly's plugins that was conflicting with Mogunter's. Even their plugins were rivals. XP
    zerobeat032
    zerobeat032
    I was trying to setup a UI and I was using both SRD Hud Maker and Luna Engine MV... and I had MOG's Emerge Motion for how enemies came into fights. but that was causing my Actor Command to disappear lol. but I don't know a replacement lol. other than emerge animations.
    it took soooo long to get character assist to work right in my game. like certain fighting games, a team mate can hop in, do an attack, then leave. it works since these are all one on one fights (usually)
    some of you should kinda alert folks when recommending plugins that require money lol... not everyone has money, nor do they want to spend it... sure they can click the link and see it costs, but I usually try to say upfront "yo, this'll cost ya"... maybe I'm weird.
    zerobeat032
    zerobeat032
    I'm glad it's not just me. I guess sometimes I see a plugin recommended and it's like "you do know that cost's right? this person might not want that..." tho most of the time I see people say whether it costs or not.
    The Stranger
    The Stranger
    lol! Yeah, and sometimes it's not just a couple of dollars, either. I've seen plug-ins on itch.io cost $50 or so. That's not cheap even when you do have your own money. xD I linked such a plug-in on DIscord a little while back, but made sure people knew it was pricey before they even clicked on the link.
    KakonComp
    KakonComp
    If I ever did go down that path (and I have for a couple of plugins), I'd much rather be able to purchase them outright rather than subscribing to someone's 'reon or any of the similar sites.
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Started finishing up my bosses and characters...I don't know how long...but its going to take long...

I ended up needing to do a chapter one world map remake. It's still WIP but coming along nicely. =D
Stream will be live shortly! I will be beginning a play-through of Resident Evil 4! Feel free to drop by!

1st iteration on castle interior in Tiled.
I've started up Pillars of Eternity. It's interesting how the game does a "select choice" cutscene using still image art for dramatic flair. I wonder if that might work for my RPGMaker project.

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