been using old character designs I had from high school for npcs in my game. seeing as the original idea of my game was a comic, I've got a LOT of designs for characters sitting around. a lot of people aren't a part of the story anymore, so I'll make 'em npcs.
anyone else's game come from a completely different idea? mines was originally a comic book idea I had waaay back in 2003 when I was in high school. I even have some of the old artwork for it.
as of April 7th, I'll have been working on my game for 4 years lol. sounds crazy in hindsight. but it's been quite the journey. biggest hurdle was honestly assets since I'm doing most of them myself. still debating about a demo tho. I mainly want one to get feedback on the gameplay.
was fun to draw my characters for something other than my game for once. made some new designs for them, one being based on a friend's version of my character for his comic. I'll fix this up at some point tho as I feel I wanna use it.
Hi-Fi Rush is one of the coolest games I've seen in a while. I don't have a way to play it so I watched a friend and wow... I really wish I had a powerful enough computer for it.
really happy with how these combo strings panned out. thanks to the forums I learned how to get another party member to force an action during an action sequence in order for them to "finish" the set of attacks with their own.
anyone else been working on their game almost 4 years lol? I will say the first year and half was prototyping. I had no real plan. it didn't come together until almost 2 years in.
Metal Gear Solid 2 is still one of the greatest stories I've personally ever experienced in any medium. I dunno what it is about that game's story, but it's had a hold on me since at least 2005 lol.
the face in the background belongs to one of the main plot focuses in my game, aka Maia... you're out to find her. Tho I want her presence to be felt in various areas.
let's head into the Autumn Bay sewers. made a new area to branch off of another. also made a new song for the sewers, along with sprucing up the lighting and water stuff. Galv's layers plugin is pretty amazing.
crazy how all 3 of my characters started off simple MV/MZ side battler stances. Then once I felt comfortable enough with drawing them, I gave all 3 characters an original idle stance in battle. it's been fun revamping the sprites to be less MV/MZ and more original with the MV/MZ stuff as a base.
On the "things im remaking" department even i kept getting confused by my status grenades similarity so i decided to redo both of them, now the icons and being thrown animations are very distinctive from each other
I genuinely like the default MZ actor sprites, and the character creator. I think I will draw new headshots for them, but part of me doesn't want to replace the default sprites. But should I? I want to eventually release my game.
Someday, I hope they make a game where 95% of the animation budget went to turning valves and opening door animations, leaving every other animation looking like a CDI zelda cutscene.
programming at 12 years old: "I love how it works!"
programming at 18: "I love that it works."
programming at 25: "I love why it works."
programming at 30: "I love when it works."
programming at 50: "How did this work?"
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