as of right now... I've got 2 different boss models for some bosses. A chibi one with multiple animations, but they don't look very imposing. or a bigger one that lacks other motions, but looks more intimidating I feel... can't decide on which I should use.
Finally drew the intro scene to the game. Think of it as "pictures right before disaster strike". it has 2 of the characters discussing one of their futures and things might go awry with anxiety and panic...
Each area of my game acts sort of like a level of sorts. These 3 are the bosses of the first area. Called Team Outcast, there's Riley, Mary Mars McQueen (Triple M), and Enig. A trio of wanna be super heroes.
There's 7 main areas in the game that are all connected. This train get's you from an underground lab to the center of someone's subconscious. inside the train you can talk to some of the passengers. but going to the top of it, there's battles.
I got inspired by Odin Sphere and beat em ups to where only certain maps in an area will have battles. So to let you know when that's about to happen, you'll get this warning of sorts. They'll usually be 2-4 fights in a room you'll have to clear to proceed.
here is what's known as Escape Space... for the main character Mike, that space is the old apartment buildings he grew up. dive into your subconscious should you need to talk to friends, save, or just take a break...
New area in the game being worked on called Lab 5. It's a building belonging to the main antagonist group of the game, W.A.V.E (We are Vitally Enough)... the boxes and belt even move thanks to parallax/layers.
sometimes all you need is a custom background for a window to make it stand out compared to the window skin. I drew some for all the windows in Yanfly's victory aftermath plugin. it helps knowing the names of said windows.