zerobeat032
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  • unless I magically got a team, my next game... if I even do it (it was supposed to all be a one and done lol), I'm NOT making my own assets lol.
    how does one go about setting up the structure of one's game when they have to make the assets first. I swear I wish I could use placeholder stuff lol
    zerobeat032
    zerobeat032
    I turn based beat em up sounds awesome. I'm experimenting with a turn based fighting game myself.
    Shaz
    Shaz
    Hi, please post your question to the forum. The status feed is not for game development help.
    zerobeat032
    zerobeat032
    oh sorry... it wasn't necessarily meant to be answered, which is why I didn't post in a forum. I most was "talking out loud" which is why I followed with the comment joking about placeholder stuff. sorry, I should've been more clear.
    didn't realize how much I'd drawn as far as different areas for my game. thing was I wanted them all to link. but for the sake of easing up on myself... I'm gonna make each their own space.
    a screenshot from part of my opening for the game. 2 of the main character's falling into what's known as Escape Space.
    I think the filters on the landscape might be too much, but otherwise I really like the solution I have so far for background areas in my game.
    being a character artist... oof it's been tough going making background areas for my game. I opted to not use tilesets because just as bad at making maps with those lol. and my character sprites don't fit them at all.
    zerobeat032
    zerobeat032
    yeah... they are like my avatar lol. so yeah, you see the issue. I'll figure out something tho I feel. just haven't yet.
    Sharm
    Sharm
    In your place I'd look up works that have a similar style and see how they do it. Things like The World Ends With You (I can't think of other examples, the style isn't my forte). The nice thing is that to work with visually loud characters, your backgrounds would have to be more simple so they don't compete for attention. You might be able to get away with flat colors and highly stylized and simplistic shapes.
    zerobeat032
    zerobeat032
    that's honestly what I was thinking. I don't have to do the most complex areas due to my characters. I think I'll look into that game tho. I've been meaning to since my friend started playing the sequel and me realizing my stuff is similar.
    welp... YED_Sideview Battler works on MZ with FOSSIL, and it even works with the new MZ Battle Core. problem is I dunno if the new battle core allows for custom motions with YED like the MV one does.
    I realized a while ago my game was toooo big in scope. even now I wonder am I trying to do too much by myself. and that's after completely changing the format of the game.
    Ashouse
    Ashouse
    I've been working on a few projects for the last 6 years off and on. Scope is a monster! You want to make the best game you can and lose yourself in something to realize that if you keep it up you'll never get there. I don't have anything finished, and I'm back on something fresh again. Episodic releases are my latest idea for viability.
    Ashouse
    Ashouse
    I have about 50 static monsters I'm seriously considering releasing as a paid resource pack. I'm not using them in this current project, or the other I have planned and each took me between 1 and 5 hours to draw and paint. lol. If I can sell em' at least there'd be that.

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    zerobeat032
    zerobeat032
    that looks really good I'd say tho. but yeah scope really is a beast. you have to keep things within a firm reality of what you're actually capable of. especially if you're solo. and yeah I've got so much art I can't use for my project that I could probably sell them too.
    having anxiety during all this virus stuff is the absolute worst. I'm the only one missing out on my friend's wedding in Sept. because I can't be in large groups of people anymore due to anxiety.
    my girlfriend calls all my little chibi art cute lol... funny considering that wasn't the original art style of the game.
    starting working on the sprites for one of my games major antagonists finally. here's the first frame of his chanting motion in battle.
    hmm in exploring MZ with FOSSIL... I see I'll probably need to stick with MV for now as none of the menu altering plugins I use work on MZ lol. and I don't have the money to dump into what I would need in some cases to update plugins to their MZ versions. Everytime I think of converting, 5 or more reasons popup on why I shouldn't.
    ImaginaryVillain
    ImaginaryVillain
    A lot of what I think people don't do is look for alternatives to their plugins. They seem to just want to jump to MZ while using exactly their MV plugins. I admit I definitely underestimated how much people would make use of FOSSIL. When I moved it didn't take long for me to discover the MZ alternatives were just better than what MV had to offer... most of the time.
    zerobeat032
    zerobeat032
    unfortunately most of what I need seems to only have been made by Visustella and I don't have anywhere near the money I'd need to replace stuff. If I knew alternatives, I'd definitely try them as I feel most MZ plugins are more streamlined than their MV counterparts.
    zerobeat032
    zerobeat032
    If I didn't have my battle system the way it is, I could honestly get away with not having certain plugins at all. unfortunately it's structured in a way that I need most of what I use I feel. but maybe I just haven't looked hard enough? I dunno.
    optimization is the bane of my existence right now with MV. It's been a nagging issue the entire 2 years I've worked on my project lol.
    I'm going to start the awesome task of making ALL my assets smaller and transition to a smaller resolution, hopefully that helps with the lag/framerate issues I've been having.
    I'm like legit having a bad time with keeping a consistent frame rate... it won't stay at 60 at all... even when I drop it to 30, it won't quite stay steady all the time. grief why is MV so... I don't wanna say unoptimized, but I kind do lol.
    ImaginaryVillain
    ImaginaryVillain
    But really there's secretly a lot under the hood besides being reworked for later versions of PIXI. MZ really is significantly more capable across the board. It's just super hard to point out exactly where as it's so many numerous small reasons. Unfortunately for them though, most people won't notice that which is why it sells soooooo poorly.
    zerobeat032
    zerobeat032
    I myself was more against MZ than for it to be honest. mainly because as a non coder, it was costly if I wanted all the plugins I had from MV and even then it wouldn't be all of them. that and the new animation system doesn't work for what I need unfortunately.
    zerobeat032
    zerobeat032
    BUT, I might have to switch if FOSSIL keeps going in the direction it's going, along with the numerous fixes that make it run better.
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Gonna repost this since it's currently tied 1-1! We've seen Strength with our adventurers and Charisma with our merchants, so which DnD stat would you like to see in the next NPC for my advent calendar: Constitution or Wisdom?

And a bonus game: if you can guess what type of character each stat will represent, I’ll make your suggested sprite for Christmas! First person to get it wins, so make your guess!
Steam is going to be forcing me to update my desktop OS for Mac. It's a good thing that my laptop is Windows otherwise some of my work and a lot of game save files for 32-bit games would become unusable for a while.
Last day in Florida and then we head home. It was a fun, relaxing trip with just the wifey poo. Still managed to make some progress on my Game Jam project though.
Never fully realized that I had this account, nice start
On NEOLITHIC's 2nd Steam Anniversary, we walk on the path of Gabe's blessing. :p
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