grief... when ONE plugin is causing a range of issues lol. but then you realize it's the only plugin of it's kind and you don't have a replacement for it lol. oof
it took soooo long to get character assist to work right in my game. like certain fighting games, a team mate can hop in, do an attack, then leave. it works since these are all one on one fights (usually)
some of you should kinda alert folks when recommending plugins that require money lol... not everyone has money, nor do they want to spend it... sure they can click the link and see it costs, but I usually try to say upfront "yo, this'll cost ya"... maybe I'm weird.
I got MZ a while back, but I'm basically just using my MV project in MZ but I can't use MZ plugins of course and I'm wondering if I should just bump the project up to MZ... the plugins seem so much more streamlined... but a fair amount cost and I'm extra broke these days.
I need to find some mapping tutorials cause I'm soooo terrible at it. like just awful lol. I've been having a huge asset issue with anything that isn't battle related unfortunately thanks to custom non-rtp characters.
sooo I'm making the music for my game and yeah... prepare for a very non typical rpg ost... I don't even know how to make typical sounding stuff. I can do D&B, hiphop, glitch, and whatnot all day tho lol.
I started really going in on my project April of last year... I'm just now making starting the actual game... making assets (and not even all of them), whoooo... TIME SINK.
got around to animating one of characters recently with JuiceFX. I can draw a bit, but animation is beyond my scope of talents lol. so JuiceFX has been amazing.
when you realize some people who completely skipped MV dev wise are back... like whut lol? I would've loved MV stuff from these people lol. I'm a bit bummed cause I know I'm NOT getting MZ so I guess I'll just pretend these people are still MIA lol.
I need to restructure the entire narrative of my story now that it's a solo adventure. no party members, just my main character and his trusty Jetz Hammer lol.
I've gotten too used to MV and certain things make me not want MZ at least anytime soon, and by then my project will be far enough along that switching over would be dumb lol.
hmm Persona 4 and 5 had vital plot points spoiled for me. P4 during the playthru and friend spoiled the main antagonist and P5 on the friggin' way to pick it up, a RANDOM facebook post spoiled the traitor. I'm assuming I'll have all of P6 spoiled at the rate I'm going.
so I've involved my friend's in various ways in my games from using their voices, lyrics, OC's, to just flat out them lol... as in this case here, my friend is a shopkeeper.
Woke up in the middle of the night with some game mechanic ideas. Unfortunately, they're for a new game, not the one I'm currently working on. Must... not... get... distracted!
I'm wondering about making a new pack of monsters or just divide them and add to my current packs. I'll end up having like 10+ packs If I just have 27 per pack xD
I just whipped up the blueprints for the final level in my game. (I say final, when really there is a final boss stage after this, but it's only like two maps long)
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