zerobeat032
Reaction score
1,200

Profile posts Latest activity Postings About

  • ScreenShot_6_2_2022_11_59_22.png

    most NPC's in my game aren't actual people. just memories of someone's subconscious. thus, their interaction with you are limited in ways. Though, you may find some people just as real as you...
    Pasteleptic
    Pasteleptic
    Interesting concept! Does the game take place in a cyber or dream world?
    zerobeat032
    zerobeat032
    the game takes place inside something called Escape Space. basically whenever life feels overwhelming, you have a mental space you can escape to. except the person's space your in is merging with actual reality and you have to fix that.
    ScreenShot_6_1_2022_10_12_54.png

    I'm struggling, but I'm trying to make interesting areas for my game. It's been a struggle making areas that fit what I'm going for. but I do have some ideas. here's my main character wondering if he should jump down...
    I've learned one thing during my 3 years of working on my game. some stuff just isn't feasible. and finding workarounds or something at least close to your vision can be good enough. at least for us who aren't coders.
    zerobeat032
    zerobeat032
    that's true. usually, I try to exhaust every option I have before deciding if I can't get something to work as intended. sometimes I've just had to budge on things and find something different. a lot of factors can change these sort of things too tho I feel.
    Julijewels
    Julijewels
    While this is true, you can always reach out to the community for help finding what you might want or even in developing your ideas. If they're good enough, somebody will surely be interested in it!
    zerobeat032
    zerobeat032
    yeah, you never know when and where you can find support with somethings. I guess my post goes out to those who just flat out stop making progress with their games because they can't get one thing to work right. I always try to have a backup plan myself.
    made some really cool changes to battle today. since normal versions of skills cost no MP, I made a cooldown system based on elemental affinity. this also encourages tagging in and out depending on the enemy/overall situation.
    grief... finding a font that works with the engine has been a bigger process than I thought it'd be. doesn't help MV loves to scrunch letters next to each other like a football huddle.
    zerobeat032
    zerobeat032
    font snipper.PNG

    here's one of the fonts I was trying out, tho almost all of them seem to have the letters really close together. I looked into the files and I see drawText, but I don't know how to edit it.
    Kenen
    Kenen
    That looks more like an issue with the font itself or maybe the way Canvas is rendering it. With the issue I mentioned in my last post (where the text is too wide for the width specified), the engine will shrink the text horizontally, but doesn't change the letter spacing.

    I don't think CSS letter-spacing works with Canvas, and a plugin to adjust the spacing might yield mixed results. Might have to try another font.
    zerobeat032
    zerobeat032
    yeah, I've been experimenting with a few different fonts as of recent. I didn't want to use basic Comic Sans (even tho it fits my comic like aesthetic), but it's the only one that doesn't seem to have too many issues, other than line height (which I do know how to fix).
    ScreenShot_5_26_2022_11_36_32.png
    added a Panic gauge to battle. it fills up according to your actions. each character has a different passive that activates once the gauge is full. also once full, a countdown starts and after each action taken, the gauges decreases. with each character, the decrease is different.
    ScreenShot_5_25_2022_7_37_13.png

    my game has distinct areas where travel through what are known as "battle stations" these are more or less areas to explore and fight. occasionally, you'll stumble across secret rooms with sidequests ready to be taken. this area is in the high school attic of all places... but how do ya get there is the question.
    ScreenShot_5_24_2022_8_43_32.png
    the last post was of the 2 bosses you'll fight in the high school... Principal Heiman and Mary, Mary, Mary... aka Mary Mars Mcqueen, the captain of the girl's wrestling team. Here's a view of the inside of said high school, Autumn Bay High.

    after lot's of edits to Mike's attacks (to make it seamless with movement, no EX versions, cost 1-ups), I finally got combo skills to work. had to do a lot moving tho to get the combo list to appear where it is lol. that actually took longer than setting up the moves.
    I got lot's o balancing to do lol... I think I'll redo my skills for the 3 party members for the 5th time lol. but I need them to be more distinct for balancing the RPS element system since fights are 1 on 1 with tagging.
    one of the coolest things I've learned from the forums is the ability to give yourself a hitbox. I have a move you can do on the fields. shoulder tackle. thanks to the forums, that tackle triggers self A switches on some events. NPC's and the environment now react to the tackle. awesome.
    I wish I knew what I was doing with UI stuff. I can change most of it, but I have no idea what it should look like. I've been winging it so far, but I feel it could be more cohesive.
    lianderson
    lianderson
    If you're not sure, check out more RM games! Some of them got the fancy UI. You gots this human... you gots this!
    zerobeat032
    zerobeat032
    thanks! yeah, I've been looking at other games and thinking about some ideas myself. I think I can come up with something good.
    it took the entire day BUT, I now have it where it's one on one fights, but you and the enemy can tag in and out like certain fighting games... on the player's end this leads to interesting combos. Use one character to stun, another to lift the enemy airborne, and another to finish the combo.
  • Loading…
  • Loading…
  • Loading…

Latest Threads

Latest Profile Posts

eris2.png
just 1 more then I'm done with these sheets *tears of joy*
Im free today . finally have some time to continue coding . yes!
Regret that I wasn't able to actually finish my igmc entry in time for the actual igmc. Will probably just offload it as a standalone thing.
I'm a master in procrastination and have finally decided to educate people in this art in a seminar in Calais. Please don't come. I won't be there.

Forum statistics

Threads
124,425
Messages
1,163,493
Members
163,229
Latest member
kuylar
Top