zerobeat032
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  • ScreenShot_9_20_2023_6_58_43.png
    been working on my intro off and on for a while. I finally like it lol. it took me redoing it like 4 times to get to this point. I think it set's up things a lot better now.
    zerobeat032
    zerobeat032
    thanks, I've done what I can to standout in ways and make something that has it's own vibe and look to it.
    Willibab
    Willibab
    The comic book pattern thing is really cool, im surprised that not a lot of games have it. Get a retro feel, but in a comic book kind of way :p
    zerobeat032
    zerobeat032
    the reasoning behind the comic vibe is because the original story for the game was supposed to be a comic book lol. but I decided to make it into a game instead... but I wanted to keep as much of the comic vibe and look as I could.
    Fire Dive.gif
    Working on action sequences finally since all of the battler sprites are finished for the main 3 characters. Since both enemies got stunned here, things on screen zoom in a bit and then slow down for a sec. I'm glad I took the time to draw the sprites so I can really have the sequences doing what I want.
    Tailo_Sakane
    Tailo_Sakane
    I have no idea where to even begin in the code for animation stuff yet myself. This looks like wizardry to me! Very impressive wizardry!
    zerobeat032
    zerobeat032
    thanks! honestly drawing this stuff is easier than coding together the attacks lol. I'm not that great at it compared to what I've seen some people do. but I'm slowly getting better at it.
    ScreenShot_9_17_2023_11_27_42.png
    I know just enough about coding that I was able to edit the ATB gauge I got commissioned to where only the selected enemy's icon shows on the gauge when selected. when no enemy is selected, all of them show. this is to avoid confusion when multiple enemies of the same time (here it's V for Void) are in battle, so you know who you're hitting.
    tundraspike.gif
    new animation finished... I'm ALMOST done with all these new battle sprites. this one's also a fighting game reference from World Heroes of all things lol.
    always odd when you're currently playing something and then find out the general vibe is the game is really bad. I've enjoyed Tales of Arise for the most part and I'm probably at the last 3rd of it now. but people REALLY seem to hate this game for some reason or another. No one's actually saying WHY tho so I have nothing to go on.
    Erif
    Erif
    It's more like its too slow. I enjoyed all the story, but there's quite the dialogue there in that part. I legit cried at the end even :) But then again, i cried with Hearts R. Just be prepared to sit for quite a bit on dialogue.
    TESTOSTERONE
    TESTOSTERONE
    Who are these people hating on tales of arise? The game is a masterpiece.
    zerobeat032
    zerobeat032
    @Erif ahh ok. I can live with that honestly. I already have a feeling there's a lot the story hasn't told me yet that it'll need to tell me.
    @TESTOSTERONE I've noticed a decent amount of people on social media not having kind words about it. but none explain why except one person who didn't like the combat.
    yamazakikick.gif
    yet another fighting game reference in an attack. tho this one is probably pretty obscure to anyone who doesn't know who Ryuji Yamazaki is from Fatal Fury/King of Fighters. he has a variation of kicks that kick up sand. this is one of them.
    screen.png
    did some plugin editing to A. get Moghunter's HP gauge to show MP and B. get the position based on sprite height so I don't have to offset it to each enemy specifically. this all was actually a lot simpler than I expected. mainly did it though so I could use custom images. odd, I don't think there's any other custom "image" gauge plugins to my knowledge.
    spent all night trying to figure out how to apply a "cannot move" state, BUT still let the sprite move... just not attack. finally figured it out. had to edit some plugin stuff, but now I can use action sequences to move battlers, but their atb gauge isn't moving because technically they have a state that doesn't allow movement.
    Transform.gif
    finally worked on the character transformation stuff at the beginning of battles. The 4 main characters can transform into their battle forms unless mentally stacked (running out of MP). You can't do as much in your normal form so I wanted to make sure the player works hard to NOT get mentally stack and be unable to hold their "Pulse" forms.
    Chant.gif
    welp... managed to get air juggles back in my game. just need to fix the action sequences for the visual part of it. code wise tho, they work as intended it seems. wasn't too hard. just needed to edit some stuff so they don't move when hit unless an action sequence tells them to.
    Intro.gif
    playing games during battle... I still haven't figured out how I wanna filter this character tho. I've been experimenting tho. I'm almost done with their animation in general so I'll decide on a filter layout then I guess.
    TheAM-Dol
    TheAM-Dol
    It's a little bit hard to tell that "playing games" is what he is doing:LZSskeptic: The object in his hand looks more like a bag. Maybe more contrasting colors? Or go whacky with it and put a floating TV & game console in front of him and a controller in his hand.
    zerobeat032
    zerobeat032
    I'm thinking of recoloring the handheld along with what you've mentioned just to make it more clear. it's more obvious in the original version of this, but not so much here. so yeah, I need to change stuffIntro.gif
    Runner.gif
    working on a run animation... I let Juice FX get the upper body movement going while I drew a pair of legs for each of the 6 frames.
    zerobeat032
    zerobeat032
    thanks, I'm honestly the furthest thing from an animator I feel. but thanks to the references I'm using and the style I chose, the animations are coming out pretty well.
    Erif
    Erif
    Furthest? I don't see it that way. You're a master on you own style.
    zerobeat032
    zerobeat032
    thanks, I appreciate that. I can say I've gotten better at it since when I started my projected.
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Updated my game's development post with the first video of it in action!


'Milestone Get!' :p
Heh, heh. I've been experimenting with a naughty word detector Common Event and using scripts to check certain strings. I never thought I would see such language in computer code. I would post a screen shot, but it probably wouldn't be appropriate, even with a Spoiler. But it certainly makes me laugh and it works great.
Yknow what? Im seriously considering recruiting a manager to oversee my games development.
Because I cannot focus or complete these tasks by myself. I need someone to give me orders, without having them be my boss.

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