I've been struggling again about front view versus side as front allows me to honestly do more because I have to make less assets. but most don't care for front view. I might post pics of both to see what people prefer... tho I'm heavily leaning on front just to be able to add more characters.
knowing little things goes a long way. my characters do evade motions even if it's a miss and not an evade. audio manager let's me play a "danger" sound when someone's health is at a certain point. and I added a motion to set called intro and now it plays at the start of battles instead of walk.
it's been... a year. other than oddly meeting my girlfriend and working on my game, it's been one anxiety issue after another. but I'm still here. and I'm thankful for it. here's to next year starting the "healing" process of sorts.
I wish I had the patience to give my enemy battlers animations outside of their stance. but grief it's taken me over a year to finish just 3 characters. Question, where do you go to post a general question about a game... like I wanna ask about since I'm not animating enemies, if I should just do frontview.
my first game was "the chair game". It had you trying to dodge an enemy to get to the chair. he stalked you around the room. touch him and you'd explode. touch the chair and it'd moo... then you'd explode. my friend played it not knowing it was a joke... he wasn't happy.
The one thing I've always struggled with is creating a story, it halts every single project I've ever worked on. We must be in the twilight zone because I've actually come up with a plot, from beginning to end (it kinda wrote itself). I may very well be on my way to creating my first proper little game, yay!