when you spend like half an hour to an hour wondering why one thing isn't working, look up info, and realize you accidently changed ONE thing... state priorities, I finally understand how they work now tho.
I'm glad I'm sticking to my guns on having fighting game mechanics in my game, from what I've read, it's not for everyone. but for the most part, I've made it so you don't have to use them motion inputs for attacks if you don't want to.
Juice FX is amazing... the portal in the middle is actually animated and moves thanks to Juice FX. so I edited part of a map I have and then drew the portal around it. threw it into Juice FX and now it's lively instead of static.
people weren't kidding when they say one bad parallel process can utterly goof up everything. I didn't even think it was much going on until I realized how long it was taking map transfers to happen with even the simplest events.
Normal enemies are all distorted fragments of memories inside one of the character's head. you can help her sort them out depending on if you erase the distorted ones or not. Memories will reveal a lot in the end.
lately I've been battling general fatigue. I have no energy lately and it's affecting a lot lol. I've barely done much with my project recently. hopefully I can figure out why I'm so tired and get everything back on track..
finally got it where enemy's will "panic" after they've been stunned. during this time you can insta-KO them with a certain attack. even set up no EXP, but special item drops when finished off this way.
my game mostly deals with leaving your mark on the world. so that when you're gone, something you did WILL be remembered, for better or for worse. I guess saying I feel something about that topic would be an understatement.
this a weird year for me... I mostly hid inside and did gamedev. but on that note, I've gotten more done since this summer than I had since I started in 2019. here's to 2022 and me hopefully putting out a demo finally.
sometimes I read the more heavy discussions on the forum and think to myself... I don't really know what I'm doing do I? lol... but I know my biggest 2 goals are to tell the story of Panic Attack (my game) and for it to be fun.
I'm going to be adding in combat animations, revamping the UI and putting in a new cutscene this week, so this is your last chance to play the MC:RIS demo in its original form! Say you were there since the beginning! https://qos.itch.io/infinite-sadness