zerobeat032
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  • can't decide on using one map with all of the city locations available or rando teleportation spots on each map... I'll be up till I figure it out knowing me lol.
    I think I need a better way to teleport my player to the different map areas. time to look into my options lol.
    ScreenShot_2_10_2022_0_57_40.png

    and my "hype beam" is fixed lol. one of my characters has summons named Phil and Carl. Phil is capable of firing off a beam as super move of sorts. oh and thanks to a couple of plugins... I was able to do something about the OTB's black bars lol.
    when you spend all night and half the next day trying to make a feature you weren't even originally gonna use, work... and then you can't lol. I want my time back lol
    Sullien
    Sullien
    Haha, this is why pre planning is so important
    zerobeat032
    zerobeat032
    yeah lol, like I figured because of how my game works, I didn't need the function, but then I thought about having it for ease of use to the player and ugh it wasn't working out lol.
    with the help of action sequences and visual state effects, I'm able to fake summons on one of my characters. I've learned a LOT of random tricks like that in the last few months.
    Kanori24
    Kanori24
    I'm learning and experimenting with action sequences as well. So far I've been able to make all of my visions come true with it. And yes, there are a LOT of tricks XD
    zerobeat032
    zerobeat032
    yeah, thanks to evals and if... else statements, you can pull of a LOT with them and that's not even the visual part of it. any problem I've run into, I can "usually" solve it within the sequence I'm noticing.
    ScreenShot_2_4_2022_5_50_37.png
    I thought about "puppet" characters in fighting games and decided to have one of mines act like one. Phil and Carl, the two hands, can enhance Diana and even add on to her attacks.
    I'm glad I'm sticking to my guns on having fighting game mechanics in my game, from what I've read, it's not for everyone. but for the most part, I've made it so you don't have to use them motion inputs for attacks if you don't want to.
    ScreenShot_1_20_2022_2_19_41.png
    Juice FX is amazing... the portal in the middle is actually animated and moves thanks to Juice FX. so I edited part of a map I have and then drew the portal around it. threw it into Juice FX and now it's lively instead of static.
    • Wow
    Reactions: ShiraCheshire
    Alador
    Alador
    Are you escaping space or pressing space to escape?
    zerobeat032
    zerobeat032
    heading into a place called Escape Space. tho I need to make that more clear most likely lol.
    Alador
    Alador
    ah I see
    people weren't kidding when they say one bad parallel process can utterly goof up everything. I didn't even think it was much going on until I realized how long it was taking map transfers to happen with even the simplest events.
    hmm one of those days where there's a lot to work on with my game... annnnnd I have no idea what I wanna do. most of it tho, involves drawing lol. either enemies or NPCs.
    Falling Crew1.png

    the four main characters falling into a pocket dimension known as Escape Space.
    Trihan
    Trihan
    I love how the approaches range from "OH GOD WE'RE ALL DEAD" to "Meh, this barely qualifies as eventful."
    zerobeat032
    zerobeat032
    I'm surprised I didn't notice that myself somehow with each expression. Poor Ray at the top looks like he's fearing for his life while Mike in the middle is barely phased.
    now seems like the worst time for me to need a better computer with how much stuff is costing. that and I don't thing there's much else I can do to make MV run any better with what I have.
    • Like
    Reactions: ImaginaryVillain
    zerobeat032
    zerobeat032
    it's mostly just animation lags actually. it's fine otherwise. but it's still really annoying lol. and preloaders only seem to kind of help?
    Arthran
    Arthran
    Are there hue adjustments on a lot of your animations? That causes it to lag a lot worse than a normal animation, the first time you use it.
    zerobeat032
    zerobeat032
    yeah I stopped changing the hue a while back because I noticed that myself. I THINK I know what's wrong tho finally, I'll test it once I'm home.
    split.png
    split view of both versions of the pocket city you traverse through. there's differences like areas only being accessible in one version of Autumn Bay. or events that only happen in one or the other.
    lately I've been battling general fatigue. I have no energy lately and it's affecting a lot lol. I've barely done much with my project recently. hopefully I can figure out why I'm so tired and get everything back on track..
    • Sad
    Reactions: lianderson
    zerobeat032
    zerobeat032
    knowing me, I think it's probably the potassium mixed with lack of physical activity. I don't think it's Covid as I was having similar problems in 2019 before Covid. I used to hace bad sleep apnea and ever since It went away, it went from constant sleep mode to ehh, I'm always tired. not sleepy, just tired.
    cthulhusquid
    cthulhusquid
    Uh... I don't think sleep apnea goes away. I have it and have been using a cpap for years now, I don't plan on stopping.
    zerobeat032
    zerobeat032
    mines was weight related. the more weight I lost the less of a problem it was until I finally started sleeping normally again. tho for some it's an issue regardless of that I've noticed. weight just makes it worse.
    finally got it where enemy's will "panic" after they've been stunned. during this time you can insta-KO them with a certain attack. even set up no EXP, but special item drops when finished off this way.
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Spent all day writing code, only for it to result in an endless loop...sigh.:kaosigh:
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When the Panic gauge is full, Mike will turn into Omar in a state of actual panic. his move list changes and until the meter depletes completely, he'll be able make use of this alter ego.
So unbelievably excited for IGMC this year! First public game was for the original one and I'm just so pumped!!
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